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http://xcom.wikia.com/wiki/Sniper_Class

One of the benefit of Squadsight is that you can shoot very far away as long as one of your team sees the enemy.

The catch is you need to have the line of sight.

Well, if I need to have the line of sight anyway, and if the sniper need to be able to "see" the enemies, what's the point of squad sight then?

I do notice that squadsight snipper tend to shoot far away.

So is there a range limit for sniper?

My take is the weapon itself has no limit but the sniper itself have limited vision range.

Am I correct? If so what's the range?

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If there is a range limit on the Sniper weapons, I have never encountered it. I often put Snipers with Squadsight in Archangel armour and fly them above the LZ and pick off all the enemies that the rest of the squad locates.

All troops have the exact same sight range, which is 17 tiles. If an enemy is within that sight range, it can be shot at by all the regular ranged weapons in the game. However, there may or may not be range penalties, depending on the weapon - shotgun class weapons have a range penalty when the target is far away (> 10 tiles) and sniper class weapons have a range penalty when the target is too close (< 10 tiles).

With Squadsight, the Sniper can fire at any enemy that is within sight range of any allied soldier (in other words, if any other soldier can see the alien). You can tell when the Sniper is using Squadsight as the alien icon will have a yellow crosshairs on it.

However, even with Squadsight, line of sight still applies. If there is any terrain between the Sniper and the alien, then the Sniper cannot see the alien, nor take a Squadsight shot. This prevents a Sniper from outside a UFO from hitting aliens inside a UFO.

The main use of Squadsight is to allow you to take down the aliens without giving them the opportunity to strike back. A single soldier (usually an Assault with Lightning Reflexes) advances one half move towards the aliens, so that they are visible. Then, the Squadsight snipers take their shots. If the aliens are not dead, the Assault retreats back to where it started and you take another turn. All other soldiers are on Overwatch, so that if the aliens move towards your squad to attack, you get free shots on them first.

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  • So, without squad sight, the maximum range of a sniper is 17?
    – user4951
    Commented Jul 28, 2015 at 3:48
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    Yes, though a Sniper without Squadsight, but with Battle Scanners can use a Battle Scanner to reveal an enemy > 17 tiles away and shoot at it. (That's from a wiki - I honestly can't remember the last time I took a Sniper without Squadsight.)
    – au revoir
    Commented Jul 28, 2015 at 3:49
  • really? so that would be another use of battle scanner
    – user4951
    Commented Jul 28, 2015 at 3:59
  • @JasonBerkan You have a source for that? I don't think it's right. The battle scanner counts as a soldier for squadsight, so you can reveal an enemy with the scanner and shoot them if you have squadsight. That being said, I almost never take battle scanner, and almost always take squadsight, so I haven't encountered this situation too often.
    – DCShannon
    Commented Nov 6, 2015 at 3:16
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    @DCShannon - ufopaedia.org/index.php?title=Weapons_(EU2012) - "Units revealed by a Battle Scanner are counted as being in the throwing Sniper's own vision for firing purposes (if they don't have Squadsight, for example.)"
    – au revoir
    Commented Nov 6, 2015 at 14:27

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