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In Starcraft 2, there are many build orders that can be found all over the internet - but how do we know which build order is suitable while playing?

For example, if I go Macro CC, I might end up facing a micro rush by my opponent. Do I need to scout first and then decide build order or what?

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    Don't follow builds. Learn how to macro first. Constantly make workers, never get supply blocked and keep your bank low. By the time you get all that down you'll be gold+
    – Aequitas
    Commented Aug 4, 2015 at 3:55
  • i am bit gud at macro, but failing when opponent rushes quickly, especially AI very-hard mode.
    – John G
    Commented Aug 4, 2015 at 4:14
  • may I ask what league you are in?
    – Aequitas
    Commented Aug 4, 2015 at 4:17
  • Currently iam practising with computer first, My aim is to defeat very hard and elite modes and then I start playing with real people.
    – John G
    Commented Aug 4, 2015 at 4:38
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    then I suggest following my advice and learn to macro properly before learning builds. You're not going to learn as fast or as effectively if you just blindly follow builds. You'll learn more following basic rules and then working out the details and the reasons yourself. Then you'll understand the answer to this question.
    – Aequitas
    Commented Aug 4, 2015 at 4:42

2 Answers 2

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The key here is not to follow builds, there are some builds which you can do almost no matter what your opponent does, but these are usually cheesy or all in.

The better thing to do would be to have a general idea of what you want to do, but only do so if it is safe or appropriate to do so.

The way you tell if it is safe is to scout. Look at what they're doing and eliminate what they can't be doing.

For instance if you scout they've invested into technology or economy then you know that they can't have any decent amount of army with which to attack you with. So you know that it'll be a good time for you to attack if you're set up to do so, or you could expand yourself.

If you notice that they have little in the way of tech and you notice a lot of production buildings, then they are probably gearing up for an attack so investing more into your army and technology will be better suited.

So you continue along your general plan, being safe until you scout something that makes you decide to adjust your plan to what they're doing. It can even be more specific, like you notice lots of zerglings and banelings so you get more sentries to forcefield, or you see they're getting a spire so you might wanna tech to thors and mix in more marines.

A safe general plan is to have three production buildings and one advancement in tech then expand. So for Terran it would be something like three raxes (the techlab is your piece of tech) then expand then 2 raxes and a factory (the factory and techlab on it is your tech) then expand, etc.

It's better to follow a plan instead of a build for various reasons, namely it teaches you to adapt plans instead of blindly doing the same thing and the other main point which I made in the comments is that new players CANNOT follow builds, because their macro is simply not good enough. You can't hit the timings if you have gaps in worker/unit production, if you're getting supply blocked or if you're floating a lot of resources.

Just following a plan allows you to focus more on your macro and you'll learn much faster. You'll discover on your own all these builds that people use. The builds come about because people followed the basic macro rules and discovered the best way to do things.

A quick example of this is the 9 pylon. If you build your pylon before that at 8 supply you will have to have a gap in probe production which is not good. If you do it at 10 supply you will get supply blocked (gap in probe production in this case). So that's why all (most) builds will say 9 pylon.


So to sum up; if you macro well, you'll just accidentally do 'correct' builds. Then the trick is to adapt your build to what your opponent is doing. The better you know what they're doing, the better you can adapt and therefore defeat them

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Scouting is very important for exactly this reason--you need to know what your opponent is doing so you know whether you need to change your strategy. If they're sending out early aggression, you need to know that so you can cut your macro and start building units and static defense. Just as important is knowing their unit composition so you can build units that counter them, although this matters less for the predictable compositions of early rushes.

Knowing popular build orders can give you a decent idea of what tech paths to take against each race, but like Aequitas said, don't follow a build blindly. Adapt it based on the information you gather. Mostly though you'll want to learn them so you know what other people will be likely to use against you.

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