With 13 (or 14) workers on start, early game of StarCraft has been changed significantly.
If early Zerg could choose to do 7(6)- pool, now the best they could do is 13-pool... Is this still strong opening?
In my game style (top Gold, random race) I see that the best opening for any race is early expansion. And early I mean that CC/Hatchery/Nexus should be the very first building build (with exception of pylon/supply depot for food).
This way I have early economic advantage and so far no players were able to punish such a greedy expansion.
Please advise, how would you recommend to put early game pressure in LotV in order to prevent opponents early expansion?
For each race please.
P.S. I do realize that as time progresses, new meta game will be discovered, but what is the option now?