In Dungeon Siege 3 certain items have enhancements and there is no indication about what they actually do.

I'm specifically curious about these qualities:

  • Retribution
  • Bloodletting
  • Doom
  • Warding
  • Vampire
  • Weakening
  • Withering
  • Momentum
  • Stagger

How are these properties affecting my game play? Other traits are self-explanatory (blocking, agility, armor) but the ones mentioned above have totally eluded me.


These effects are described in the help topics (if you hit esc, then choose Help Topics). Basically they just affect combat damage in various ways. Specifically:

  • Retribution: sometimes damages the attacker when you get hit
  • Bloodletting: sometimes causes bleeding when you hit enemies
  • Doom: increases critical strike damage (I think)
  • Warding: I checked this; it provides a chance to stun enemies that hit you.

Sure excited for this game to be out for real though!

  • 2
    Silly me to forget that 'help topics' can actually be helpful. :) Thanks! – spugsley Jun 15 '11 at 18:36

Most (not all) of these are worthless in a couple aspects:

  1. An effect that has a "low chance" is pretty worthless I'd imagine, since the chance doesn't change. It's not like there is an instant death effect or anything, to which a low chance would still be effective. Also, "low damage" would be bad too. Speaking of which, it's hard to imagine how there is low/moderate/high damage, but at the same time, the amount you have of that effect determines its damage. So I guess if you have 50 of something, but it's defined as "low damage", I guess that means that 50 is more like 10, for instance; it's like a modifier of the amount you have I guess.

  2. These descriptions of these effects (along with many other things) don't tell you much at all about exactly how much damage they do, or their duration/chance sometimes. You could have a sword that has 50 lightning damage, but for all we know, that's equal to about 5 DPS at a certain point in the game (which further complicates things). This game does a horrible horrible job at giving you anything more than a vague description. I mean how the hell did the game designers let descriptions like this get by: "Each time Anjali is hit, there is a 3% chance per rank that her attacker will suffer a burning over time effect." A "burning over time effect" means nothing in that wording. Nothing.

So with that said, unless it's one of the 2-3 stats that we know works good (like Vampire), or it's really obvious, just stick with the basic stats.



You'll find what you need.

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