Ok, so let me explain. I have 3 scoreboards set up:
use, which tests for when a player breaks an emerald block,
att to move the
use score over to, and
targ which is set when someone is being targeted, which should be a 10 block radius that is not the executor. The problem is that
targ is given to everyone in the 10 block radius, including the executor.
Here are the commands that are fine.
testfor @a[score_use_min=1] which is on a clock, running into
scoreboard players set @a[score_use_min=1] att 1 into
scoreboard players set @a use 0 into the command block with the problem, this one:
execute @a[score_att_min=1] ~ ~ ~ scoreboard players set @e[r=10,score_att==0] targ 1. What's wrong with it? Why is every entity in the 10 block radius given the
targ score of one?