0

So I've been building a large battle arena type server where there is both PVP and PVE survival in a concentrated coliseum, and most of the map is governed via command blocks.

Score is measured at the end of a life by amount of xp gained while alive. To prevent looting of player corpses or loss of items, I recently turned the gamerule keepInventory on, but because keepInventory also lets the player keep their xp on death, it does not automatically reset them to zero anymore.

So I set up a small command block clock-chain under spawn that's supposed to test for any player in spawn with 1 or more levels, and then remove 1 level per tick until they reach zero. Currently the /testfor clock works flawlessly, but when I attempt to chain a block with the command:

/xp @a[-1,230,-11,5,m=0,lm=1] -1L

It reports that @a[-1,230,-11,5,m=0,lm=1] is invalid, so I tried shortening it to @a, and then @p. Still no dice. It seems the only way I know of that can get the /xp command to work is by specifically naming the player to target, which is useless for a public server spawn when I need it to target multiple random players at once.

Can anyone offer any tips to help me solve this delemma?

1

Well I figured it out myself moments after posting the question. Turns out it was a silly mistake, but I'll put it here anyways before closing the question so as to help any future minecrafter who may stumble on the same problem.

I had the target and amount backwards. Instead of:

/xp @a[-1,230,-11,5,m=0,lm=1] -1L

It needed to be:

/xp -1L @a[-1,230,-11,5,m=0,lm=1]

I've learned from my mistake. Maybe my experience can be of use to another.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.