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While searching on here for Minecraft related questions to answer, I've seen these questions about item float values.

I'm new to CS:GO, haven't heard of this many times before, but I've heard that it's possible to calculate it, which is something I don't know how to do.

So in a nutshell: What exactly are floating values, and how do I calculate them?

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1. What are float values?

Float values are the precise wear value of a skin. This value is a value between 0 and 1, where 0 is the least wear. The float values are mostly used in trading and trade-ups, and for most people the exterior quality is enough to know.

This is what the exterior on the skin is based on.

0 - 0.07       Factory New
0.07 - 0.15    Minimal Wear
0.15 - 0.38    Field-Tested
0.38 - 0.45    Well-Worn
0.45 - 1       Battle-Scarred

Note that not all skins have the full range of possible values. A AWP | Asiimov for instance, can only have values between 0.18 and 1, making Factory Newand Minimal Wearimpossible.

2. How can I calculate float values?

You can not calculate a skins float value, but it is possible to find. There are several services that can tell you your exact float values. Examples are CSGO Exchange and Steam Analyst.

In a trade-up contract on the other hand, you can calculate the float value of the item you will receive.

This is important if you're trying to "craft" a weapon. If the item you want has a full float value range (0-1) the formula is simple, its simply the average float value of all the low tier skin.

Wear on received item = Sum(All 10 trade up skins) / 10

If your trying to craft a weapon that does not have the full float value field, the formula is somewhat more complicated.

Wear on receiveed item = (MAX_FLOAT - MIN_FLOAT) * (Sum(All 10 trade up skins) / 10) + MIN_FLOAT
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  • Thank you very much for your answer Jorgen, It's highly appreciated! – Palestina Jul 15 '16 at 21:30

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