My house is located some 38,000 blocks away from the house of another player on my SMP world. We are planning on creating a railway between our houses, and I was wondering if I could send a storage minecraft with items down the railway and if it would reach his house without me accompanying it?



Sorry there isnt a better answer but as soon as it goes out of an unloaded chunk, it stops getting updated and will not move any longer. There are mods out there that can keep chunks active for a server so you might want to look into those, but not by default.

UPDATE: In the latest version of Minecraft there are devices called Hoppers. You can use these to keep chunks loaded and in theory can keep your track loaded so the cart would make it all the way. However Hoppers are NOT friendly to the processing speed of Minecraft. So this may have very adverse effects. However, if you want to try it out and see how it goes, you can hop over to this question to see how they are made: Can I use a hopper loop as a chunk loader?

  • I think you might be able keep chunks loaded with some "hopper trick". – DatEpicCoderGuyWhoPrograms Jul 14 '14 at 14:33
  • This is actually true now with the hoppers you can keep the chunks loaded, but this will negatively effect the game, especially if the trip is long. – James Jul 14 '14 at 18:19
  • I'm running a spigot server at home and would like to know of any plugins to make this happen. I've been searching and haven't found anything yet :( – Vince Jul 18 at 20:22

There is no way to for a mechanism to pass through unloaded chunks or cause chunks to be loaded, but here's something you could try to make sure the minecarts eventually reach their destinations. I'm not certain whether it would work.

Arrange so that just before each chunk boundary, there is a downward-sloping powered rail. Then, as soon as the next chunk is loaded and the cart is able to move, it will move down the slope and into the loaded chunk.

If just being on a downslope isn't enough to prod the cart to move (unlikely), you could add a clock nearby to toggle the powered rail periodically.

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    @John That's a different case; that's whether momentum remains in an unloaded chunk. But here we have a cart in a loaded chunk hitting the unloaded edge of the world. I doubt there's a special case to preserve momentum then. – Kevin Reid Oct 15 '11 at 11:45
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    Point taken. Better safe than sorry, though I'm going to test this... – John the Green Oct 15 '11 at 20:45

you can set up nether portals in every chunk between them and have dispensers throw and item through it every 5 mins on a clock, ride it one and the chunks should never unload because the entity travels through the portal resetting the unload timer, you will need a lot of items though

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