# How much further culture does a civic cost?

Civilization 6. I invested a lot of culture to a specific civic, and I'm just two turns away from getting it.

For strategic reasons, I'm willing to trade at a loss for Relics, if and only if they'll increase my culture output enough for me to get that civic in one turn instead of two .

I can get a feel of approximately how much culture is still missing from the round progress bar, but I'm unsure whether or not a little more culture would tip me over to getting it next turn.

I know my exact culture output by turn.

Mousing over in the civics tree, I can see the total culture cost of that specific civic, but not the remaining cost to be paid in addition to what was already paid.

Is there a way to view the precise remaining culture cost that needs to be paid to get a civic?

My backup plan is to save, do the trades, and load back if it fails. But I hate to do that.

• The answer to your question requires more than you're telling. (1) what is your current culture per turn? (2) Do you have any racial benefits to culture output? (3) Do you have Pingala (with culture buffs) in the city where you'd place the relic? (4) Any monuments which increase the value? Feb 25, 2019 at 12:05
• As your question currently stands, you would need to double your culture output in order to halve your turn count. That's the simple math. Feb 25, 2019 at 12:08
• @Flater My culture output is 14 point something per turn. As I understand it, a +4 increase could be enough to half the number of turns from 2 to 1 turns, or not, depending on the exact number of missing for cost for the civic. If it is, e.g., 16, then 14 is not enough but 14+4 is enough. Feb 25, 2019 at 18:25
• @Flater I fail to see the relevance, but I'm playing with Kenya, and don't have any culture buffs. Feb 25, 2019 at 18:27
• The buffs are revelant because you're comparing 14 (post-buff) to 4 (pre-buff). Any buff is going to increase the +4 gain, which can swing in your favor. Feb 26, 2019 at 8:34