Specifically, what the mod "Critical strikes do not inherently apply Non-damaging ailments" mean. To my knowledge, the way the game determines elemental ailments is that when you deal a specific damage threshold, you will apply a non-damage elemental ailment at some % of that initial hit. For critical strikes, you would normally always inflict the elemental ailment of that type, provided it meets the minimum amount of hit damage to produce an elemental ailment of note.
So how exactly do these gloves work? How is an elemental ailment being applied if it's not "inherently" provided with crits?