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I own AI War: Fleet Command, but I think I've only played through the tutorial twice. (It's a victim of my penchant for purchasing games that look interesting and are super cheap, but then end up on the eternal backlog pile) However, today one of the achievements is to lose 30,000 ships in the game.

This doesn't seem hard, considering that losing ships in a game about war should be pretty straightforward, but I have no idea how to do this quickly.

What's the minimal effort way to build and lose a whole bunch of ships? Are there any game modes or map types that make this go quicker?

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  • Ha, I was just typing the exact same question.
    – ver
    Commented Dec 20, 2011 at 22:30

2 Answers 2

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Some people on the Steam forums created a save file. Create a profile in game with the name Kai, then load up the save file found here:

http://forums.steampowered.com/forums/showpost.php?p=27115945&postcount=166

Or direct if the forum gets cleared:

http://www.mediafire.com/?1bp4dl6fqa1ohmn

EDIT

Or for those who want to "legitimately" do this, the save file had a looped queue of level 1 fighters with the rally point a few jumps through AI space. It will take 3-4 hours to reach 30k.

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  • I'm a little wary of these save files, since there's a chance that if Valve catches you, they might revoke the achievement. They've not been nice to "cheaters" in the past, for instance
    – agent86
    Commented Dec 21, 2011 at 15:04
  • What's the easiest way to set a rally point deep in AI space? I think I've managed to get them to jump to another system as soon as they're created, but otherwise I'm stumped.
    – agent86
    Commented Dec 23, 2011 at 15:10
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    Select the factory producing the units. Then press TAB to go to galaxy map, then right click where you want the units to rally.
    – House
    Commented Dec 23, 2011 at 16:25
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Okay, after several false starts and various mishaps, I managed to figure this one out. Thanks to Byte56 and the Steam Forums for some aspects of this.

  1. Load the game and click "Host New Campaign"
  2. Along the right side of the screen will be the players in the game. You will be at the top, and at the bottom is the 2 AI players. Set one to "Shield Ninny" and the other to "Turtle."
  3. Set both AI difficulties to "1 Sandbox"
  4. In the lower left hand corner of the screen, select 40 as the number of planets
  5. As the map style, select Snake
  6. Change the tab to the "AI Options" and choose "No Enemy Waves" and under AI progress, choose "0" (the number of minutes doesn't matter).
  7. In the galaxy map, for every system that has a little icon of a ship in a small circle, left click on it so that the ship icon becomes hollow.
  8. Click "Start Game" on the right hand side of the screen.

Now the game will load, and you'll be at the main game interface.

  1. Press Tab to go to the galaxy map
  2. Double click the green system closest to the red systems.
  3. Select the space dock
  4. Press Tab again to get to the galaxy map
  5. Right Click on the furthest red system away from you.
  6. Press Tab again, which should take you back to the space dock.
  7. Click the "Build Queue Repeat" button, and then the "Fighter" button: enter image description here

If you did this right, fighters will start to be produced at your Space Dock, and then they'll flood into enemy space. If the fighters are just sitting around the Space Dock, or they're not jumping into the enemy system, retry steps 3-5.

Once everything is running smoothly, press the = button repeatedly until you see a green "+10" under the clock in the upper right hand corner. Go and park your view in some quiet part of a system and wait.

A couple of times the AI came and destroyed me while I was waiting, so it might make sense to save occasionally just in case you get close and then destroyed. I also set one of my other space docks (in one of the other green systems) to build a large armada of space ships and then parked them outside the gate to the system producing the fighters, but I never noticed that they got into any fights.

This takes at least a couple of hours to pop. You can check your current count by pressing the "Stats" button in the lower left, and then going to the "Military" tab:

enter image description here

Here you can see I've lost about 4k ships. Still a ways to go...

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  • Be careful doing this. I had the AI launch a ~4,200 ship pushback on me at about 23,000 losses. I got completely creamed.
    – Fake Name
    Commented Dec 25, 2011 at 6:36
  • Yeah. I think having a large armada just outside my jump gate might have helped some as a deterrent if nothing else.
    – agent86
    Commented Dec 25, 2011 at 13:28
  • I used two Shield Ninnies, and spent a number of minutes surrounding my enemy jump gate with engineers, shield generators, turrets, etc. before building 5 space docks nearby (one for each fighter class, +2 for fast-building mercenaries). At some point I noticed the AI had counter-attacked and wiped out my docks, but the turrets must have turned them back before they cost me the game.
    – Ed Brannin
    Commented Jan 1, 2012 at 5:15

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