I've seen numerous different status effects pop out of enemies. Some are somewhat self explanatory, but others are not. A few of the effects I have seen:
- Snared
- Rooted
- Block
- Attack Slowed
- Frozen
- Immune
Some of these, such as Immune, are pretty obvious at first, but "Immunity" in Diablo 2 was simply very high resistance that could be reduced enough to break the immunity. What do these status effects actually mean and what others are there?