I'm aware that Yorick and Cho'Gath are both good counters for Jayce (in Top Lane) but who else might be a good matchup and why?
-
1Hey, Eddie, welcome to Arqade! Unfortunately, this question is too broad to provide good answers, so I have voted to close it. A better question might be, "What are Jayce's weaknesses?".– FrankCommented Jul 16, 2012 at 14:54
-
8@fbueckert Actually, this question isn't that broad. I'm a platinum ranked player in LoL and I believe the way Eddie has worded it is different than your suggestion, "What are Jayce's weaknesses?" because he is specifically asking for champion counters to Jayce in top lane <implies early game in contrast to your suggestion which implies how to counter Jayce entirely throughout the game. Both questions are good, but would receive different answers. +Jayce doesn't always have to go top lane, I've seen plenty go mid with the caster going top, in normals, 1200 ELO, and 1900 ELO.– trollCommented Jul 19, 2012 at 9:58
-
The reason this question is too broad is because it is inviting lists of champions. People would then vote for champions they like, not good answers. Like I said, a question that asks, "What are Jayce's weaknesses?" would be much better, because it would limit the question to strategies that help against Jayce.– FrankCommented Jul 19, 2012 at 12:07
-
1And like I said, he's asking for a champion counter in top lane, NOT for "strategies that help against [him]" because again, it implies that he would want ways to counter Jayce throughout the game > which is an entirely different question. And no, it's not about voting on a champion they like, at least not at the time of this post, because the upvoted answer provides details, instead of a one liner that includes the name of a champion.– trollCommented Jul 19, 2012 at 13:24
-
2To quote Eddie's question, "but who else might be a good matchup and why?" There is clear evidence that he asks for the reason a champion might be a good match up in top lane, so also no, it's not inviting lists of champions unless there is reasoning to back up an answerers statement. Or else it's just a bad answer.– trollCommented Jul 19, 2012 at 13:33
9 Answers
To counter Jayce you have to understand how he works, the best and shortest answer I can give you is, To learn how to counter Jayce - top lane, play Jayce - top lane.
The thing with Jayce is unlike most other character's set of 3 skills, he in fact has a 7-skill-long combo-chain, and each skill in the combo is a different ability. It's also important to note that each of his skills (except Transform) operates its cooldown seperatly for each mode (Melee or Ranged).
To understand what he can do lets look at his skills:
- Hextech Capacitor (Character Passive Skill)
Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.
What does this mean for you? It tells us that Jayce can, at the maximum of once every six seconds (the cooldown on his ultimate: Transform), gain a short but signifigant boost of speed, which makes him a decent sprinter.
- To The Skies!\Shock Blast (Character Q Skill)
Leaps to an enemy, dealing physical damage to the targeted enemy and any others near them in a small aoe. (Melee Mode)\ Fires an orb that travels a set distance and detonates at the end of its path or at the first enemy it strikes for physical damage in a small aoe.(Ranged Mode)
Cooldown - 8 secs.
What does this mean for you? He has a basic damage dealing Q-key skill on a relatively short cooldown. Keep in mind he can hit you with this and then transform and hit you again with it immediately.
- Lightning Field\Hyper Charge (Character W Skill)
Passively gives Jayce mana every time he strikes with his melee attack, and when activated, damages (magic dmg) over time a small aoe around him. When Lightning Field's active half is on cooldown, his passive mana regen from it still works. (Melee Mode)\Gives Jayce maximum attack speed for his next 3 autoattacks. (Ranged Mode)
Cooldown - 10 seconds.
What does this mean for you? He can passivly regain his mana while farming in melee mode, sustained with a passive aura of magic dps from time to time or he can hit you with a very quick burst of attacks in ranged mode. The ranged version of this becomes more threatening as he gets stronger, particuarly when on-hit effects become involved, but should never be underestimated regardless of level.
- Thundering Blow\Acceleration Gate (Character E Skill)
Deals magic damage equal to a percentage of the enemies maximum HP, and also knocks them back a short distance. (Melee Mode)\Creates a wall-like particle effect that gives Jayce and\or any champions on his team a decent movespeed boost for several seconds when they pass through it. Note: any Shock Blasts that are aimed through Acceleration Gates will receive a range, speed, and considerable damage boost. (Ranged Mode)
Cooldown - (14-10) seconds per rank.
What does this mean for you? Combined with his spammable Q-Skill, he can throw in this decent nuke as well while in Melee Mode or Set himself up for either a chase or quick escape in ranged mode. This spell is a real problem if your playing a good Jayce, as he can both use the knockback to get you off him defensively and set you up for a gank offensivly. Good Jayces will surprise you by jumping to you with the Melee Q-Skill, running past you just a step, and then knocking you into their tower with the E-Skill.
- Transform to Mercury Hammer\Transform to Mercury Cannon (Character R Skill)
Transforms your weapon into its opposite mode, either ranged or melee. Upon transformation your next basic attack either reduces the armor and magic resist of the first enemy struck by a % for some time (Ranged Mode), or does extra magic damage. (Melee Mode)
Cooldown - 6 seconds.
It is first important to say that this skill costs no mana. So basically, on top of having the ability to transform between modes, doing so gives him single-use-per-change basic attack bonuses. This means that he will want to transform as often as possible to take advantage of these bonuses, regardless of which mode he may seem to prefer.
++++
Now because of his unique play mechanics, Jayce has the ability to employ an entirety of (or partial if he wishes) 3 nuk'ish skills, a burst attack speed buff, a move speed buff\nuke boost, a passive aoe dot ability, and either a armor and magic resist debuff or additional small nuke, for mixed magic and physical damage, in any order he pleases, in a decently fast amount of time.
Given Jayce's skillset, to counter him you should pick heroes that can endure a great deal of punishment by means of outlasting their opponent's harass. Top-lane heroes that can do this include, but are not limited to:
Renekton, Tryndamere, Jax, Yorick, Udyr, and Alistar. Also Olaf, Irelia, and Poppy to a certain extent.
How do these heroes counter Jayce?
Irelia, Renekton, Tryndamere, Jax, and Poppy are capable of producing burst dps strong enough to take down Jayce before he can finish his combo. Irelia and Olaf both have a nice share of true damage which can help even more to this end.
Irelia,Renekton, Tryndamere, Olaf, and Jax all use mechanics that in one way or another make them stronger as combat prolongs. This means the longer of a combo Jayce wants to employ to you, the stronger you become, increasing your chances of coming out of the skirmish on top.
Renekton, Udyr, and Jax all have extremly low cooldown stun moves which can inturrupt Jayce's chain of spells and throw him off-balance, effectivly shutting him down.
Yorick and Alistar both have low cooldown skills that heal them in some way. Which gives you sustain to endure his combo chain.
Irelia, Poppy, Alistar, Renekton, Jax, and Tryndamere all have some sort of jump or dash skill which can get you back into the fray when Jayce attempts to knock you out of it with his E-skill.
Poppy and Alistar both have skills that can knock Jayce around the battlefield which can also inturrupt his chain of spells and throw him off-balance, effectively shutting him down.
Several other heroes might also fit the bill but these ones seem to do it the best, good luck!
-
1@dbemerlin did you see the notation that used to be at the top, that stated the answer was under construction?– EnderCommented Jul 19, 2012 at 19:47
Since Jayce is somewhat ranged, I suggest;
- Other ranged champs such as Nidalee, Kennen, or Vladimire.
- Really tanky, anti-ranged champs such as Malphite, Jarvan, or Udyr.
- Very mobile champs such as Riven or Lee Sin.
I think you primarily have to realize what type of champ you play and act accordingly. It makes no sense to try to trade with Jayce on the early lvls as Udyr or Riven, because you need all your spells as those champs to properly skirmish, so wait till lvl 3-4 and if you get behind in creep score, it doesnt matter. Dont try to get every single last hit and take tons of dmg for 1 creep, just let yourself fall behind, let him push and then gank him or freeze your lane till you have some lvls. Jayce is a very strong trader but his escapes are somewhat lacking and he naturally pushes, so just tell your jungler to gank him and try to farm, since most champs are more usefull after laning phase than he is.
-
1Very true indeed. The fact that Jayce doesn't have an actual ultimate ability makes him scale weaker into late game. So my advice is to use a champion that can stalemate Jayce during the early laning phase.– trollCommented Jul 19, 2012 at 13:26
My personal opinion, and this is from playing both champs in question, is dont pick Jax vs Jayce. Most Jax players Leap strike in, only to get knocked away immediately, and then a quick switch into ranged mode from Jayce takes down their health. If Jax uses a Counter Strike + Leap Strike combo for an instant stun, then he is open for +/- 20 seconds, and Jayce can just combo chain abilities to nuke him. Short of a Jax combo including Flash/Exhaust, Jayce should win the lane phase. Try Malphite/Lee instead.
i think kayle would be a match for him in top lane. i have not tested it out but both of them are ranged ad carries that can solo top so it should be at least an even match, but i think kayle's ult will give her a edge over jayce.
Malphite can win this lane consistently.
-
-
Malphite is tanky, and has a free shield every 10 seconds which minimizes Jayce's damage. In addition, his E scales with armor, and so Malphites tend to have a lot of armor to counter Jayce's AD attacks. Also, his E reduces his opponents ATS significantly (Jayce relies a lot on ATS).– trollCommented Jul 19, 2012 at 9:56
-
-
The question is, who the hell counters Malphite? God damn he is an insta ban for me right now :p– theoriseCommented Jul 19, 2012 at 10:21
-
@theorise I agree. He's pretty damn op. I actually got a quadra with him once, ranked, going full armor tank, 15 AP XD. That's why riot is nerfing his E damage into oblivion as we speak.– trollCommented Jul 19, 2012 at 13:13
My opinions may be quite bold as I've only faced him a few times top ever since he came out. SEA servers only introduced him on Friday.
He's really strong early game, but he lacks a sustainability which can only be compensated using a wriggles or Philosopher's stone. He's like Darius, except that Darius is much more painful in melee, but he's a semi-ranged AD who can last hit and harass from far.
I would pick Malphite against him top, because as someone above has posted before me, he is really that strong, with a strong shield to absorb all his sustain, and decent gap-closing and poke abilities.
Pre-6, he's pretty weak against AD carries. IMO AD carries that can go top lane and do decent against him are Graves or Caitlyn. Dash away the instant he casts To the Skies, then kite him again. You can still kite him to victory even if he starts with cloth armor and 5 potions, because his base armor in ranged mode is just about a typical AD carry's. In the event he gets an early wriggles to counter you, why don't you do the same?
-
-
1
Jayce is an early game menace. He can be ranged which gives him sustain in his own way. Because he is able to push you away and zone you it makes it difficult to harrass him. But he can harrass you all he pleases. And gap closers at early levels tend to have highcooldowns making it so you give Jayce a window of opportunity when you initiate with it. I play Jayce almost every game and within the laning phase I usually go 4-1. When it come to champs that counter him its difficult tp find one since Jayce can keep his distance or be up close if he so chooses.
Think of jayce in lane as a short ranged ad carry with a bit of disengage, but not a lot.
Heroes like jarvan, malphite, jax, irelia, and lee sin all do really well against him because they can gapclose on him and outbruise him consistently because of how their kits are designed.
Jayce is very squishy early - pick Jax or even Lee Sin and punch him in the face as many times as possible. It is more individual play style that counters Jayce rather than the champion you're playing - one of Jayce's biggest strengths is when he gets ganks from his jungler, so ward as many times as possible.
Remember, Jayce has no sustain so if you can get a fast two Doran's or a Vamp Scepter you can punch him in the face and heal back up fast. Never let him free farm on you - keep up the pressure.
-
Agree with most of your points, except your point that Jayce has no sustain. He can make good use of a Wriggle's lantern, or just a vamp scepter. "so if you can get a fast two Doran's or a Vamp Scepter" < Why can't Jayce get a fast two Doran's or a Vamp Scepter?– trollCommented Jul 19, 2012 at 13:30