Having to mix in +Healing talismans in order to improve my sustainability is a drag. Sadly, most active, and even most passive healing skills scale primarily off of the Healing Power stat. Which of course, I can't get any of if I want to max out my Attack Power or Health (or some combination thereof).
I know of a few abilities that don't require any +Healing to be effective. Turn the Tables is the most well known, as it provides a flat, instant, 642 healing at any time. Another option for Blades users is Point of Harmony, which provides healing scaled based off of your max Health, for a total of 30% of max HP over 3 seconds.
Are there any other healing abilities that scale based on Health or Attack Power, or which provide high, un-scaled returns for players that are not otherwise built for healing? I'm particularly interested in passives that provide these benefits, but active abilities are, of course, of interest as well.