I know that this trait adds some more fun to the game but other than that?
According to the wiki, there are a number of otherwise unattainable encounters that you can experience if you have the Wild Wasteland trait, including some in the DLCs.
Number of Wild Wasteland Encounters:
- "Core" game - 22
- Dead Money - 3
- Honest Hearts - 2
- Old World Blues - 11
- Lonesome Road - 4
These feature references to many popular movies/TV:
- Star Wars
- Indiana Jones
- YCS/186 unique Gauss Rifle is not available if you have the Wild Wasteland perk (as it is replaced by the Alien Blaster)
Is it worth it? That's something only you can decide.
You can read up on the specifics of the trait on the Fallout Wiki article.
The biggest difference is trading the unique Gauss Rifle for a unique Alien Blaster. I think the Alien Blaster uses special ammo that you only find a very limited supply of while the Gauss Blaster uses MF cells. The Alien Blaster is pretty ridiculous though, zero spread and every shot is a critical. You also miss out on a few mini-nukes.
If you want the perk, get it for the humor. IMO it far outweighs the (fairly minor) gameplay changes, which I'm sure is intentional. It's basically one gun difference, plus a few mininukes, and if you're like me you never even use "too good to use" consumable items like that anyway.
In my experience, if you are the kind that would like/love a good laugh at times, it would be worth it.
Otherwise I don't recommend it considering that unique YCS/186 Gauss Rifle is replaced with Alien Blaster when you have this perk.
If you do get the perk, you can get one then the other with console codes on the PC, that would be the only way to get both, considering I have both.
To acquire both of the weapons (and extra ammo for the Alien Blaster), you can use
player.additem item_base_id_here command.
Fallout wiki articles have the "item codes" ("base id") :
I never take it. The Ycs/186 is far more versatile especially outside of vats and with the inclusion of max charge ammo. One to two sneak crits will kill every legendary creature in the game. You can also use scrounger and the brotherhood ammo reward crate in hidden valley to get 100+ ammo every few days. It is the ultimate sniper platform in the game and the unique laser pistol Pew Pew with the high crit chance attainable for laser weaponry through perks and challenges is comparable to the Alien Blaster in terms of killing power.
simply put, "wild wasteland" tickles your wrinkled little brains, while it's absence does not. Either way, you'll eventually be an overpowered demi-god, so an additional char buff perk doesn't ultimately add nuff. Some use the YCS as an argument...well, the gun is nothing much, really. The .50 is better in terms of rate of fire, explosive ammo option, 'friendly' scope and suppression. The trait adds content. A DLC of sorts, but without the 'D' So why not. You'll still kick ass. FFS, Vegas is accessible on level 1 and you're being picky about some damn trait as if it's a life-and-death matter.
I think the trait is good if you like to have a good time and don't care about the serious tone that immerses you into the game. I f you want to play the game properly and complete the main mission and all, then the trait might not be for you. But if you don't really care about the quests and just want to wander the mojave to just see what you stumble across, then you might want it.