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What are the positive and negative consequences of each of these choices? The difference between enslavement and occupation is particularly puzzling to me: Enslavement makes a new town much easier to control and distributes the population among older, more developed centers. At a glance, there doesn't seem to exist a good reason to ever choose occupation.

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  • In real life, I'd much rather my city be occupied than being made a slave to do dangerous manual labour for little to no food, so maybe (I haven't played the game so this is just a guess) Occupation gives a better morale/less chance of an uprising?
    – Robotnik
    Commented Nov 29, 2012 at 5:28
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    That's the thing though, occupation preserves the old population; enslavement halves it, distributing the other half to your other settlements. New conquests are always unstable, and the troops you garrison scale in efficiency with the settlement size, hence enslaving allows you to leave half the garrison you'd normally need. The slaves themselves go to regions already secure, and I don't think they contribute to unrest by themselves; there is however some negative squalor thing going on, which isn't explained by the tooltips.
    – Fadeway
    Commented Nov 29, 2012 at 7:03
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    EXTERMINATE THE INFIDELS
    – ediblecode
    Commented Nov 29, 2012 at 12:04
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    Once slaves are added to your population, they are counted as full citizens (there is no difference between them and the previous inhabitants). They bring the full unrest/squalor that happens with increasing population. Commented Nov 29, 2012 at 15:14
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    @ChargingPun slaves only "count" as half a man. As Scipii I take Syracuse, it has 6000 pop, i enslave, it goes down to 3000, and my capital gets +1500 (my other city Messana had no general in it so it got nothing). If both my cities have generals (or none) they get +750 each.
    – Simanos
    Commented Jan 19, 2017 at 9:52

3 Answers 3

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Exterminate

  • Maximum Loot
  • Reduce population by 3/4 (to a minimum of 400)

PRO:

  • highest money option
  • easiest way to control large enemy settlements

CON:

  • loss of population
  • could take a while for the settlement to recover/become useful

Enslave

  • Regular Loot
  • Reduce the population by 1/2 (to a minimum of 400)
  • The population that this settlement is reduced by gets immediately distributed to all Governed settlements.
  • This settlement now has Slaves as a resource (for 20 turns), which boosts economy and population

PRO:

  • Distribute Population to specific areas
  • Create Slaves Resource to further boost populations
  • easier to control large populations
  • no loss of population

CON:

  • need to have govornors in place before taking the settlement to ensure that the extra population goes where you want it to

Occupy

  • Regular Loot
  • All population stays in new settlement

PRO:

  • no loss of population
  • new settlement stays at highest population

CON:

  • hardest to control

Summary

Exterminate when you need cash now or need to control a large foreign settlement.

Enslave when you want to increase the population of your core cities (both by slaves now and slaves for the next 20 turns).

Occupy when you have taken a town or other small settlement (especially one that will grow slowly), and you don't want to hobble its development.

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  • 1
    You know, the trade resource thing actually makes enslavement seem better than occupation at both maintaining order AND boosting economy. You get the same income (no actual, net loss of citizens), and on top of that you also get a trade resource you wouldn't benefit from otherwise, not to mention the retainers your generals obtain (might want to add them to your answer). I used to think that a squalor penalty exists just because you enslave, but apparently it has nothing to do with that. Unless the conquest has some crazy good buildings I lack and won't get soon, I see no reason to occupy.
    – Fadeway
    Commented Nov 29, 2012 at 19:40
  • Personally I prefer enslaving a settlement to occupying, except when the population is around 1200-1999. If the town would be a candidate for growth soon, I take my benefit from having another Large Town at my disposal, instead of a less-useful Town. Most of the benefit comes by having access to the 2nd tier of economy buildings: port, market, mines +1, paved roads. Commented Nov 29, 2012 at 19:49
  • I always used exterminate on settlements that had a revolt and involved me getting them. Works great for quelling that city for ALONG time. Commented Nov 29, 2012 at 20:22
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    Enslaved pop actually counts as half only. For example if you Enslave a city with 6000, it gets reduced to 3000 and your other cities gain 1500 pop (because slaves are half a man apparently)
    – Simanos
    Commented Jan 19, 2017 at 9:36
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You exterminate if the town's infrastructure is of no use to you and you just want to loot and pillage, this one goes without saying.

You occupy if the city possesses buildings and resources that you actually want to use and get the most out of in the long run. If you capture a huge city with amazing infrastructure and buildings, you'll want to have as many people living there as possible to generate max tax revenue, etc.

You enslave if you would rather just distribute the population amongst your other settlements.

So the amount of unrest that results is inversely proportional to how much you want to get out of the city in the long run. To completely assimilate it with minimal damage costs you the biggest up front investment of garrisoned troops, whereas totally destroying it for some quick cash now will pretty much eliminate any resistance but also make it very hard to actually take advantage of the city's pre-existing buildings in the future.

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Exterminating is most useful in the larger cities. Obviously, you're not going to gain any immediate income for exterminating a tiny town. But if the city either has a huge population, or a ridiculously high growth rate, you're better off exterminating the populace than dealing with rebellion and riots. Unless you plan to use the new city to replenish thousands of soldiers in your armies, of course.

One of my biggest problems in-game is controlling the growth of population. Particularly when you get farther from your capital, you already need to sacrifice construction of more useful buildings to build things to increase happiness. It's virtually impossible to control a far-flung empire with complete culture penalties and massive populations that are so unhappy that there's almost no way to not have them rioting and revolting.

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