Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
Could you please explain your downvote as I don't even know what is wrong with the question...Pressing down arrow and walking away does not feel so good. :-)
I don't know the insight details, but before I tided up a question I included a little ranting about the reason of why I want more. I don't know how it works but it is smoother when increasing from 60fps to 100 fps(turning off vertical sync), so monitor somehow can display more? I am very confused by the matter, but now I clearly know that 120hz 3D monitors FTW to play with 120 fps and V-Sync ON. :-)
hm very interesting - triple buffering. There is no tearing, fps is slightly less than usual but is around 140 fps. I am accepting. THX. And will check wiki pages definitely.
Here you are the knowledge source! :-) Waited for 'edits' like this. Great, but Triple Buffering only increases my average FPS with the same cap of 60 fps? And in 3D settings it seems I can do both VS and Triple Buffering - how's that works? In fact it is even suggested to turn on triple buffering while using VS.(Thanks a lot)
asfaik fps, but I am not sure. When we apply VS the result fps measure is shown as 60 max when no VS fps can float up to whatever possible value generated by GPU. So I guess it is fps for measuring resulting frames value and hz for refresh rate in monitor. I am thinking in the result they are the same as they are tied to each other maybe I am wrong?
I am a little confused about the result image. To put in words: "120 hz and I have to strictly put my glasses on?" or "120 hz and the image is still not "duo" and I can continue to look as normal without glasses" finally resulting in "120 fps max fps" - right?. Apologies I am not knowledgeable about 3D displays.