How do I know if/which trap/door/etc is linked to which lever?
3 Answers
Label them with a note N when constructed.
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Depends on what version you're using. Maybe it's time for me to upgrade. Commented Jul 16, 2010 at 15:20
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You don't.
It's practically impossible to see what a lever operates without pulling it and seeing what happens.
You basically have a few options:
- Place the lever near the thing it affects (not great if you're wanting to consolidate levers to one control room with a stressed-out, twitchy dwarf).
- Color-code the levers by making them out of materials that have known colors.
- Color-code the wall behind or floor around a lever with a specific colored rock.
- Use specific colored rock to create a floor mosaic with letter(s) to label the lever.
- Organize your levers into bays (one alcove has door levers, another has traps).
- Any combination of the above.
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4or label them with a note. gaming.stackexchange.com/questions/1651/… Commented Jul 15, 2010 at 21:07
Levers can't be linked to the same door/trap twice. If you have patience, you can try to link the lever to a new trap, browse through the whole list of traps and see which one is missing.