What is the easiest and fastest way? I'm definitely slower than the zerg player. I usually lose because I cheese(troll), and get discovered, but I usually don't lose. What is the best build order to defend roach rush, because I'm used to cheesing and not good at making a good base?
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There are a multitude of different kinds of roach rushes (7, 5, etc). Are you having trouble with specific ones, or just Roach rushes in general?– eyeofthehawksCommented Jul 31, 2014 at 19:50
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1Did you try googling an answer? I typed in Roach Rush defend and got a bunch of results– eyeofthehawksCommented Jul 31, 2014 at 19:53
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2@eyeofthehawks that's NOT an acceptable answer here. Telling someone to look on Google doesn't help in any way.– shanodinCommented Jul 31, 2014 at 19:53
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2@shanodin That would be why it is in a comment.– eyeofthehawksCommented Jul 31, 2014 at 19:54
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1possible duplicate of How do I counter the 7 roach rush build? (also gaming.stackexchange.com/questions/75237)– BlueRaja - Danny PflughoeftCommented Jul 31, 2014 at 20:52
1 Answer
Not sure what roach timing you're referring to.
There are many possible timings, on one base, two bases, three-base roach max, etc.
Also, you haven't specified if you're opening gateway first or forge FE.
Given that the metagame right now is for gateway openings, you should scout on 9 or 13. If you see he's on a single base you drop 2 extra gateways and make a sentry and stalkers to handle the pressure.
If it's a 2base roach all-in then you'll know by the empty third base (can be scouted with a probe, MSC, hallucinated phx, etc.
Basically you just identify that the zerg isn't droning and make extra gates or boost out immortals to handle the problem.
If you forge FE it's harder ... you need to make a bunch of cannons (like 4) and boost out a few sentries to keep them from getting into your natural. May need to pull probes to keep the roaches from killing your cannons.