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My friends and I want to do a Magic v Science server where each team can only use their given mods. Is there a way to prevent the magic team from using mods like Thermal Expansion, Industrial Craft 2 etc., and the science guys not having access to Ars Magica, Witchery etc?

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No, unfortunately all clients must have the same mods and versions of the mods in order to connect to the Host. This means that every player will need the mods in order to even join your server and will have access to their content at all times.

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  • Even if the clients must have them installed, could there be a way to disable them for a group players?
    – Alex
    Commented Oct 31, 2014 at 16:29

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