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So im making heaven in minecraft by changing nether textures.

And it would be stupid that fire generates in nether (now heaven)....

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  • Have you considered simply going to a spot a few hundred thousands blocks from where you're building and putting down some nether blocks there, then link them through the nether as some sort of purgatory?
    – Nzall
    Commented Sep 16, 2016 at 8:20
  • Maybe but i was going to finish heaven first Commented Sep 16, 2016 at 8:22
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    You misunderstand me. Instead of making heaven in the Nether, make heaven on Minecraftia a hundred thousand blocks away from where you're building your world so you don't have to deal with the peculiarities of the Nether, like no water, no beds, constant fires, zombie pigmen spawning, ghasts, randomly exploding ores, tons of lava,...
    – Nzall
    Commented Sep 16, 2016 at 9:00
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    I think that OP is trying to create a new texture pack for all to enjoy, and not just a map. Maybe with command-block mods, and therefore creating a heaven in his world would not fit. I presume.
    – creulcat
    Commented Sep 16, 2016 at 9:25
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    @creulcat if he's making a texture pack disabling fire is not an option.
    – Arperum
    Commented Sep 16, 2016 at 12:30

2 Answers 2

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You could remove fire inertly by placing a command block at spawn that is REPEATING, UNCONDITIONAL, and ALWAYS ACTIVE witch has the command

/execute @e ~ ~ ~ fill ~10 ~10 ~10 ~-10 ~-10 ~-10 minecraft:air 0 replace minecraft:fire

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You could use the gamerule /gamerule doFireTick false to stop fire from starting, but this will stop fire from putting itself out. If you have world edit I'd select as much area as possible and do //replace fire air. But as other people have pointed out, if you are making a texture pack you can't disable fire from there. (Other than making it a completely invisible texture and making it's sound file completely mute. However, if players walk into the block with fire they will take fire damage.)

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  • Will worth to try out.And yes i have worldedit ill tell ya what happened! Commented Sep 18, 2016 at 19:49

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