OK, we've established prior that I'm not above using certain exploits (notably the caps exploit for weapon/armor shops) when I play. This, however, is an exploit I'm not sure I would use, because it (a) really seems like it'd make the game entirely too easy and probably less fun overall (since there'd be no real level progression, therefore no motivation to keep on truckin') and (b) feels a lot like grinding. And I hate grinding.
That all said, I am curious. Over at The Vault, we have this interesting tidbit under bugs for "Run Goodsprings Run:"
Doing the above can grant the user extra free perks, before leaving the area of Good Springs. You can essentially level your self up to level 30, and get any perks after level 4 and keep them for the remainder of the game. In order for the glitch to work you have to level up before you leave the area, where it ask you to change your name, stats, before you continue. Once you change your stats, everything gets resetted back to basic, but you keep the perks you've picked before, and you get the full experience points you gathered aswell. It's almost like having a perk every level like in Fallout 3.
The description is almost, but not quite, self-explanatory. How, exactly, does this work? I get the infinite experience glitch here. That part makes sense. What doesn't make sense is how an infinite experience glitch turns into something which is "almost like having a perk every level like in Fallout 3."
So how does that part play out?
(And again, I probably won't actually do this. Well, maybe in a just-for-fun/exploration playthrough, but certainly not until I've legitimately -- by my definition -- done all four factions and as much of the rest of the wastes as I can.)