This is what kills me. The whole concept of AC Power is that the shift of electrons is damn near immediate, however, Sim City, they have to get passed around all over the place in little balls, and the wait is excruciating for some buildings. A remote part of my city is not receiving enough power. I've noticed that the type of layout that you have in your city greatly affects the distribution of the stupid dots. While it might be cool for the game, power certainly never has been this unreliable, and this latent, nowhere even close! LOL It's comical really. But I think one of the things to do is to make sure that you have multiple power plants placed on either side of the city, or spread out. I have 486 MW excess power... and yet some of my buildings on the other side of the city can't get power. There's something very wrong with the game if it can't evenly provide power to all of the buildings at least in some minimal fashion of how electricity really works. And yes, I still play this game, I still find it fun... except when these stupid bugs are encountered... like the "we're overworked" bug, when basic human beings do not work more than they want to. Gives the impression that I'm forcing them to work or something. LOL Definitely still areas that really need to be fixed but probably won't.
Ok, adding this after... if you do have buildings that are a bit remote, one way to help alleviate the power issue like I just did, is building a simple dirt road as a bit of a power connector directly from the power source to the location where the power is not getting. By providing a bit more of a direct route to remote location, the power balls flow through that road to help get to the affected areas. Also, make sure to remember that mega-towers have multiple roads leading into them, so make sure they are all hooked up, not just one! Mine weren't mega-towers, but simple Omega factories on the other side of the map. I mean, 486 excess, and unable to get power to this location 96% of the time it seemed. The factory was off 75% of the time! So connecting a little dirt road on the outskirts down to that area, solved the problem. Stupid, but it worked. So there's at least a bit of a workaround.