I'm looking to make a Bowazon (probably Strafe centered, I'm not sure what other builds are viable)
The dodge skills sound great, but I'm curious as to how they work/how practical putting multiple points in them are. Not because I worry about the decreased bonuses as the skill gets higher (eventually points giving you like 2 extra chance, etc.) but because I'm not sure if really high Dodge is a GOOD thing. Like, how does it work? Does the time that dodging takes leave me open to further attacks that are unblock/undodgable until the dodge animation finishes, or does a second dodge simply happen without me seeing?
I don't want to get surrounded by enemies, dodge repeatedly and be unable to run away because of repetitive dodging or something along those lines.
Also, is the dodge percentage flat? Or is it modified in a manner similar to CTB? (Chance to Block)