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I cannot convert the culture of some of my provinces, due to You cannot convert the culture of a province that has nationalism.

However, I've noticed that after some time, nationalism tends to disappear.

I cannot find anything on this topic on the internet, so...

  • Which provinces have nationalism (is it hardcoded)?
  • Can I tell whether a province has nationalism before conquering it?
  • How long do provinces stay nationalist?
  • How to tell when the nationalism will expire?

1 Answer 1

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Nationalism

Nationalism is a modifier that applies to all conquered provinces once conquered.

What does it do?

In Europa Universalis IV, every province in your country has a "most likely" rebel type if the revolt risk in the province is above 0, you can see what type by hovering the mouse over the revolt risk window and reading the tool-tip.

These rebel factions will surface at a percentage chance per month according to their revolt risk.

Once conquered a province gets +14.00 revolt risk from Nationalism.

How long does this last?

Nationalism last for 10 years after being conquered, as the tool-tip states

What happens?

Well, apart from giving an increased revolt risk by virtue of being affected by nationalism. Not much, it just makes it increasing likely that you will suffer the spawning of a nationalist rebel stack/army.

Is this bad or good?

Well, rebels are annoying, Nationalist rebels have a few specific goals, and they can achieve those by successfully negotiating demands from their overlords when they control at least one province.

Nationalist rebels scoring a victory by their overlord negotiating therefore confers the following penalties and benefits titled local autonomy:

Province modifier:

  • local autonomy (in all occupied provinces for 20 years)

    • -100% manpower
    • -100% tax
    • -100% tariffs
    • -100% production
    • -50% missionary strength

However The one advantage of allowing the rebels to succeed in their war goal, at least to the point of negotiation is that you gain

  • -10 revolt risk

to the province, which may help you maintain order in your empire if at a particularly low stability or prestige/weak geo-political standpoint.

If you let them enforce their demands however, by letting the war-score tick over and not dealing with the irritating rebellion, you will find yourself acquiescing to the nationalistic rebel's demands, which has the following effect:

  • Rebel nation released
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  • Interestingly, that particular province (Kola, while playing as Norway) had religious rebels, not nationalist. For some reason, I don't see a nationalism tooltip. Do I need all the DLC for that?
    – mic_e
    Commented Jul 8, 2014 at 6:35
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    This I would suggest is that the leading rebel faction, ie: the highest % of rebelliousness-ness, is religious,... which is over 14(minus any nationalistic rebel modifiers, from national perks etc)%... does the tool-tip say religious zealots 14.01% ?
    – D3L
    Commented Jul 8, 2014 at 7:05
  • ie: Just because nationalism exists, does not make it automatically the highest % revolt group
    – D3L
    Commented Jul 8, 2014 at 7:06
  • The game deigns to inform you as coring a province that has nationalism is not allowed, you must wait for it to expire
    – D3L
    Commented Jul 8, 2014 at 7:11
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    This answer should be updated for the new unrest system
    – Max
    Commented Jan 5, 2015 at 10:04

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