So, I originally wanted to attach the
/playsound random.orb, when the scoreboard objective Bow got a value of 1 which was tracking
stat.useItem.minecraft.bow, So when the player shot an arrow the sound would play, but if the player got too far away, the sound would not be heard.
So I then tried to summon a Mine cart Command Block relative to the player using
@p ,which would activate using an also spawned redstone block which would be removed instantly however the
/fill commands don't support the
@a. Or any way to track player coordinates then use them to spawn blocks.
I couldn't think of another way to make the sound occur everywhere when a player/one player fires the bow.