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I originally wanted to attach the /playsound random.orb, when the scoreboard objective Bow got a value of 1 which was tracking stat.useItem.minecraft.bow, So when the player shot an arrow the sound would play, but if the player got too far away, the sound would not be heard.

I then tried to summon a Mine cart Command Block relative to the player using @p ,which would activate using an also spawned redstone block which would be removed instantly however the /summon and /fill commands don't support the @p or @a. Or any way to track player coordinates then use them to spawn blocks.

I couldn't think of another way to make the sound occur everywhere when a player/one player fires the bow.

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  • Couldn't you summon the sound relative to the player?
    – Caleb
    Commented Jul 25, 2014 at 23:37
  • I tried using /playsound random.orb @p But still if you move away from the command block itself the sound gets too quite to hear Commented Jul 25, 2014 at 23:40
  • That's interesting, I thought that the sound would play with the player.
    – Caleb
    Commented Jul 25, 2014 at 23:42
  • It's what i thought would happen, Which is why I'm stuck wondering if there is some way to get the sound to remotely play at the selected player. Commented Jul 25, 2014 at 23:44

2 Answers 2

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Is this what you put in? /playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]

Also note that you can change the volume /\ and the minimum volume /. Using those to it should be heard by the player. Note also that you can do it to a persific player so if you want it to be heard by one player the have a low volume and target the player.

If that does not work, I have a other solution.

Sorce: Minecraft Forums

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    This has actually worked, Just set the volume to 10000000.0 Commented Jul 28, 2014 at 12:05
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If you want it to always work at the position of the player, you could also do this:

execute as <player> at <player> run playsound <sound> <player> ~ ~ ~ [volume] [pitch] [minimumVolume]

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