0

I am trying to make a parkour map and I want to add checkpoints not by killing them, but by detecting when they go below a certain height. I am currently using this command:

/execute @a[r=68] ~ ~ ~ execute @p[y=27,dx=0,dy=0,dz=0] ~ ~ ~ tp @p 271 43 139

which will search for any players at the height of 27 within a radius of 68 and if a player is found, they will be teleported to 271 43 139.

But I found out one problem with this, if I want to make multiple checkpoints then this command block would only work for a certain range of coordinates and only teleport them to one location no matter where they are.

I thought of a solution where I were to have multiple command blocks at exact locations and with an exact radius, it is going to take a long time. So instead of having a radius relative to the command block, is there a way to find an entity according to specific coordinates?

1

I would try a completely different way of detecting players below y=27:

/execute @a ~ ~ ~ execute @s[y=0,dx=0,dy=27,dz=0] tp @s @e[tag=teleportTarget,count=1]

This first selects every player, then narrows down that list by only selecting those between y=0 and y=27 (you need no x and z range, but it might be required, so I specified it, too), then teleports them to the nearest entity with the "teleportTarget" tag.

You can restrict that, for example if your map goes into the negative x direction, add ,dx=99999 to only select checkpoints within positive x direction.

Alternatively, you could use your idea of putting command blocks in different places, to be specific, the lowest x, y and z coordinates of the area where you want to teleport people to a certain checkpoint. Then you can simplify that command to:

/tp @a[dx=<range>,dy=27,dz=<range>] <coordinates of checkpoint>

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.