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I've realized having more skulls than the enemy team makes your golem stronger, but is a 55 skull golem weaker than a 100 skulls golem?

If so, by how much?

3
  • 1
    Currently I don't have access to research and fully answer the question, but I can say that skulls DO affect both the golem's health as well as their damage. Do a Coop and get a 100-skull golem and notice how extreme of a damage gain it is.
    – Xrylite
    Commented Dec 9, 2014 at 22:04
  • They are not willing publishing that information right now. Mainly because Alpha is still in progress.
    – Virusboy
    Commented Dec 10, 2014 at 21:33
  • For that particular level it is very important to get as many skulls as you can as it makes a huge difference.
    – Huangism
    Commented Apr 6, 2015 at 20:28

1 Answer 1

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I've analysed a replay and came to these preliminary conclusions.

TL;DR: I'd estimate 20% base damage/HP, with the other 80% coming from skulls.

  • Defense: golems have equal base HP (about 20% of its max HP for 100 skulls), and the rest of golem HP comes from an "pool" of HP, divided linearly based on number of skulls.
  • Attack: similar, with a small base attack number for each golem, and additional damage divided linearly based on number of skulls.

In addition, there seem to be "rounds": each subsequent "round" of golems will be stronger in absolute numbers (HP and damage wise).

Finally, the time mines have been opened also has some influence on golem health and damage, although that has recently been capped from the moment 4 minutes have passed or at least 60 skulls having been collected. See these patch notes for details.

Defense

The first three golemns of my match were like this:

  • First Golem

    Golem 1 stats

    • Blue team: 25 skulls, giving about 20 health bar ticks
    • Red team: 75 skulls, giving about 37 health bar ticks
  • Second Golem

    Golem 2 stats

    • Blue team 78 skulls, giving about 63 health bar ticks
    • Red team 22 skulls, giving about 33 health bar ticks
  • Third Golem

    Golem 3 stats

    • Blue team 87 skulls, giving about 95 health bar ticks
    • Red team 13 skulls, giving about 33 health bar ticks

If we convert this the percentage of skulls and a percentage of total health bar ticks amongst the two golems, and plot that, we get this (with a linear trend line):

golem health vs skulls chart

I have not been thorough enough for this to be acceptable on our statistics sister site, but based on experience and gut feeling I'd say this trend line is close to the real thing.

Offense

A similar thing can be done with offense. If you observe the health of the same building (e.g. a wall) drop for golems of different strength, a graph could also be plotted.

This is significantly more labor-intensive, so I've left that as an exercise for the reader. However, based on casual observations, I'd estimate a similar graph would pop up as the one for defense. To give an indication, here's a comparison of one single hit of golem 3 mentioned above on a wall:

offense indication

This translates to:

  • Left / 87 skulls: 13% damage on a wall per hit.
  • Right / 13 skulls: 5% damage on a wall per hit.

If anyone wants to collect more / more precise data, I welcome them to add it to this answer. But perhaps we should wait until we can (/ know how to) use the combat log :-).

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  • There's clearly a trend. Starting from your data I'll start adding my own game stats to these and check for the ticks and everything. I'm pretty sure the actual team levels might influence the golems too, or the timer (the later we are in the game, the stronger it might be?).
    – Jeff Noel
    Commented Apr 7, 2015 at 18:48
  • I'd hazard a guess the absolute number of ticks / hp depends on the moment and/or levels of players (and same for damage). I welcome more data :)!
    – Jeroen
    Commented Apr 7, 2015 at 19:12
  • Dunno if you saw this sheet (courtesy of reddit's /u/ahli), but it has a section near the bottom with what looks like the golem's stats over time, pre-skull modifier.
    – Troyen
    Commented Apr 7, 2015 at 19:54
  • @JeffNoel You guys should check patchnotes as well. The hp increase is only partially linear. You can improve your work using these notes I guess.
    – Varaquilex
    Commented Apr 7, 2015 at 21:10

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