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How can it multiplex four controllers onto two controller ports? Would it be possible to extend it further with three devices?

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  • Just a guess: I would think it would send a special code before transmitting each button press to differentiate the controllers, and the games that were designed to use it would be looking for and take advantage of said code. Commented Jun 23, 2011 at 16:22
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    Unless you're thinking of some kind of homebrew application, there would be little point in chaining them together, given that the device only works with specific games that were designed for it as @Matthew mentioned. You'd probably just be sending more "Player 3" and "Player 4" signals ... and if it did send "Player 5" and "Player 6", there'd be no games to read them. Commented Jun 23, 2011 at 17:59
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    The wiki (en.wikipedia.org/wiki/NES_Four_Score) confirms: "It allows four-player gameplay on games that supported it". Also I wouldn't be surprised if it used some bit manipulation which then the proper game could easily and quickly check i.e. if bit 12 is a 1, then we're player 3.
    – Robb
    Commented Jun 23, 2011 at 18:28
  • This is not a question about gaming, nor a problem that gamers need solved. This is a question about electrical engineering. Off Topic Commented Jun 28, 2011 at 16:45
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    I thought it fit under "Game-specific hardware and utilities". Commented Jun 29, 2011 at 1:25

1 Answer 1

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EveryNES and NESdev Wiki may help you sort out some of the details. The two joypads connect to the NES through a form of serial communication. The controller sends a synchronized 8-Bits across the #7 pin connector.

The value of the button that is pressed is encoded within 8 bits that are communicated and synchronized with a clock signal sent across the #2 pin.

When the NES Four Score or NES Satellite adapter is connected, the adapter sends a 24-bit stream across both controllers' #7 pin channels. The first bytes on each line correspond with controllers 1 & 2's buttons. The second byte across both lines corresponds to controllers 3 & 4 and the last byte is an "ID" byte used to detect the adapter's presence and verify that none of the preceding bits were deleted by a known glitch that occurs during sample playback.

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  • Ah, so the protocol changes completely in 4-player mode? Perhaps this is the reason you have to manually switch between 2- and 4-player mode on the device. Commented Jun 29, 2011 at 1:33
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    Yes, that's correct. The protocol is different and your assumption is correct. Set the device to four player and it communicates in the method that I described above. Set it to two player and it passes the inputs from the #1 and #2 controllers back to the NES, unchanged.
    – RLH
    Commented Jun 29, 2011 at 11:57
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    But the 4-player protocol is similar enough that most games won't care. Commented Jul 11, 2015 at 22:52

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