I know the theories behind parallel, perspective, and side scrolling, but still can't tell exact projection types used behind the games confidently. Although similar questions have been asked before, the answers seem to differ from person to person, confusing me even more.
Does League of Legends and Dota 2 use perspective projection with really far away vanishing points? I find it really hard to observe perspectiveness in Starcraft 2 graphics for example, even though some of the answers in the similar question suggests that it is indeed using perspective projection. So I'm guessing here that the SC2 graphics engine uses very far away vanishing points, which makes me wonder if the same technique applies to the games like League of Legends and Dota 2.