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Some recipes require a couple different rare monsters, does it make a difference if I offer a monster that is under a spirits grip: for example the monster on the below picture, will this give me a better item than a monster of the same level without the warriors grip?

Picture of a monster with warlord's grip and extra life

Does crafting multiple monsters with a specific mod give a specific result? For example: all offered monsters have "Extra life", does this result in a specific mod in the crafted item or is it completely random?

  • I read something about using 2 corrupted blood nemesis monsters having an effect similar to using a vaal orb. So nemesis mods could have some extra effects, but no clue about possessed monsters. – VanBuzzKill Mar 3 '18 at 4:37
  • The leftmost beast used in the crafting recipe will determine the item level based on its monster level, so that has an effect. I'm unsure about anything further though. – Fambida Mar 3 '18 at 13:29
  • @VanBuzzKill if you have proof of that corrupted blood claim, that would be an answer I would upvote, I'm looking for all possible effects if there are any. – Arperum Mar 3 '18 at 13:54
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Does it make a difference if I offer a monster that is under a spirits grip?

The captured beast will retain the "…'s Grip" modifier while stored in your menagerie, making it significantly more difficult to kill. This is a nerf.

There is no known benefit to using monsters with modifiers that are not explicitly required for the recipe.

Does crafting multiple monsters with a specific mod give a specific result?

No such effect is currently known.

  • That's too bad, it would have added a slightly crazy amount of depth to the system. But it would have been awesome. – Arperum Mar 18 '18 at 14:45
  • @Arperum Add that to the pile of other complaints about the design of Bestiary League, I guess. :/ – duskwuff Mar 18 '18 at 15:14
  • I really like the bestiary system though. I do not have a personal pile of "shitty things about the league" – Arperum Mar 18 '18 at 17:27

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