What does Dwarf Therapist let me do that I couldn't do in the game or manually in a spreadsheet and tediously in the native client?
3 Answers
Taken from the project on Google Code
- Persistent custom professions - import and manage any number of custom professions across all your forts.
- Assign multiple dwarves to a custom profession at once to unify active labors
- Manage labors and professions much more easily than in-game using a flexible UI, allowing quick review of all dwarves at-a-glance
- Display all pending changes before they're written to the game
- Sort labor columns by associated skill level
- Persistent and customizable display; change colors, reposition/hide information screens
- Group your dwarves by several criteria
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none of these things I couldn't do by looking up all the information in the game, manually entering into a spreadsheet, sorting, and updating through the client, right? Commented Aug 5, 2010 at 20:20
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3@antony.trupe It doesn't directly do anything that you couldn't do in game, certainly. It does provide features that reduce tasks that in-game might require 100 keystrokes and reduce it to a couple clicks. Commented Aug 5, 2010 at 21:15
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@JavadocMD much the way glider reduced WoW from 100s of keystrokes to a couple clicks...– tzenesCommented Aug 6, 2010 at 0:03
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1Not even close; it's more like using some kind of scheduler to keep track of your energy levels, the amount of oxygen in your lungs and the perfect stride length in order to maximize your speed over the duration of the marathon. Commented Jul 18, 2011 at 9:47
"What DwarfTherapist is not:
DwarfTherapist is not intended to undermine the game designers’ intentions of how the game mechanics, balance, or logic works and as such DwarfTherapist as not a hacking, cheating, or ‘game modding’ tool. DwarfTherapist also is not intended to create a ‘game outside of the game’ in manners that extend game functionality (such as command-chaining or macros) or otherwise introduce new gaming elements outside of Dwarf Fortress that are not immediately and conspicuously tied to the primary and secondary design intentions."
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1I'm curious as to who downvoted this. The reason @Antony put this here is because he doesn't believe this to be cheating (as I do). While others disagree it is certainly "on topic" and not worth a downvote.– tzenesCommented Aug 6, 2010 at 0:03
It let's you save 30+ minutes when managing 80+ dwarves.
More Time Playing, less time managing.