The templar has a few skills that are healing vs. pulling aggro or damage. Will the effects of the templar's healing skills ever be of such importance that they eliminate the need for magic items with regeneration effects? Or is it more effective to optimize the templar for his distraction and crowd control potential?

  • aren't you with self regen then able to replace the regen gear with gear that has other effects (like increased damage output)? – ratchet freak May 28 '12 at 16:06

I'd personally say they're more of a 'bonus' than something you can rely on. It's nice when he casts that heal that saves you from death that one time, but you'll find it was more of a coincidence than something you can replicate with ease.

I'd go with "don't rely on your follower".

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This question is entirely based on your play style and your class. As a tank you are most likely going to want to go with the healing aspects of the Templar if you chose him at all. If you are a ranged character like the Demon Hunter you are certainly going to want them to distract and draw aggro. Also, your Templar's skills will only be as good as his gear. You need to give him gear based on what you're using him for.

You can surely build a more DPS tank with slightly less healing/regen and rely on the Templar a bit. The effectiveness of your follower is only as good as you make it. So yes, with the proper build and play style the Templars heal and regen spells can certainly be a viable option.

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  • Templar's healing amount depends only on his level.. – DrFish Jul 6 '12 at 14:00

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