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When hovering over an enemy in combat it changes your cursor to an arrow if you're making a ranged attack. Sometimes the arrow is broken, and other times it's unbroken.

What's the difference between a broken and an unbroken arrow? What causes an arrow be broken?

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There are two types of penalties that can take place when performing a ranged attack.

  1. Ranged penalty occurs when you are trying to attack a stack of units more than 10 hexes away.
  2. Obstacle penalty occurs when you are trying to shoot through an object such as a wall.

These penalties are cumulative, so you may be doing only 1/4th of your actual damage.

These penalties can be mitigated three ways:

  • 2
    Does firing over obstacles (rocks, walls, et cetera) activate the broken arrow as well? – Wipqozn Jul 12 '12 at 15:08
  • @Wipqozn yes, let me update my answer – l I Jul 12 '12 at 15:11
  • @z', Are these modifiers taken before the attack/defense skill modifiers? Or do they apply after everything else has been calculated? – Pacerier Jun 7 '14 at 8:38
  • Also, about the Bow of the Sharpshooter, it's worth to mention that even though in-game descriptions don't say it, the combination artifacts' bonuses are in addiction to regular bonuses. So, Bow of the Sharpshooter will still boost your Archery by +30%, Cornucopia is actually giving you +5 to Crystals/Mercury/Sulfur/Gems, etc. :-) – Kusavil Jan 13 '18 at 23:10
  • @Pacerier I think that it's simply multiplicative with damage, i.e. Base Damage is multiplied by the sum of 1 + damage bonuses, then multiplied by 1-X, there X is damage reduction, multiplied for each dmg reducing thing. Then you round down, but can't have less than 1. So, it's simply half of damage you would do/receive in full range, eventually with 1 dmg of difference – Kusavil Jan 13 '18 at 23:16

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