I just bought Game Dev Story, and I've made a few games. Each time, I assign the developer with the best relevant stat to each task. For example, I always use the developer with the highest Scenario stat to write the proposal, the one with the highest Sound stat to do the music, etc.

However, around my third or fourth game, these people started saying "I'm doing the ____ again? I'm not sure I can give this one my best..."

Does this mean that assigning them to the same job each time causes them to lose effectiveness? Should I be occasionally hiring outside consultants or using new hires?

  • 1
    I was about to direct you to the game-development stackexchange before I realized this is a game ABOUT game development. Does this count as metagaming? hehe
    – Wikwocket
    Oct 21, 2010 at 15:16
  • 6
    If I go over there and post a question about how to make a game about game developers making a game, does the universe implode?
    – sjohnston
    Oct 21, 2010 at 15:37
  • I think it only has a chance to decrease the effectiveness(similar to when you use the boosts) because sometimes they say, "I'll do a great job on this one" (or something of the sort)
    – Latency
    Oct 22, 2010 at 2:40
  • It definitely doesn't guarantee a crappy job - sometimes they still knock it out of the park after whining. I would also guess it reduces their effectiveness by some random percent, which starts being negligible with high-level employees.
    – lilserf
    Oct 24, 2010 at 5:40

1 Answer 1


It appears that this is true.

When I play the game, I try to have multiple employees with high numbers in a certain stat (I have 2 high level sound people, 2 high level graphics people, etc). As you get farther into your companies career, you'll be able to hire hackers and other people with very strong skills across the board, making this even easier.

Also, when choosing somebody to work on a job, make sure to note the Prev symbol that appears to the left of In or Out. The Prev means that that person has done that job on the last game you made - this allows you to cycle people without having to remember who worked on what last.

  • 1
    Good point about "Prev" showing up - I didn't notice this until my second playthrough.
    – sjohnston
    Oct 23, 2010 at 18:24

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