In Unreal Tournament 2004 - what are the recommended graphics settings for tournament-level play?

For example, like in Quake 3 the professionals set their graphics to only show the necessary elements in the game, and maximize the size of their opponents graphics boxes.

e.g. removing unnecessary/distracting textures.

3 Answers 3


There are a number of visual and audio settings that are commonly tweaked by competitive players.


Many players in UT2004's old competitive community used the mutator UTComp to force a default player model + a brightskin. This is of course only available on servers using the mutator.

On servers not running the mutator, users can force a default model for all opponents via the User.ini file :


Only certain models can be forced, and you must play as one of models you force. I believe these are some of the available options:

  • Males: Gorge, Xan, Malcolm, Brock

  • Females: Rylisa, Tamika, Sapphire, Enigma, Ophelia

I know many competitive players who would set lower their texture quality to the very lowest, to reduce clutter. I don't believe this was allowed in tournament play, but that would vary by tourny rules.


On servers with UTComp, many players use CPMA style (damage dependent pitch) hitsounds.

Almost all players turn off their music, and some adjust their ambient volume and roll-off settings in UT2004.ini :


As you increase ambient volume, you can hear locational sounds such lifts and creaky boards more clearly, but there is also more environmental noise such as thunder, water, etc. So, it's a trade-off.

Reducing roll-off is likened to cheating, because decreasing the value decreases the dissipation of sound over distance; sounds travel farther. Competitive servers often use a 'lock roll-off' mutator that limits the value to 0.4 (default is 0.5.)


Check out TweakGuides' UT2004 guide for additional information on configuring your .ini files.


There are none. You can tone your graphics settings as you like and maybe set a custom crosshair and change the HUD size, but tournament holders sometimes have a strict policy of what the HUD has to look like.

And, you can't redefine or modify hitboxes in UT 2004, if that is what you mean. Playing with such values can get you kicked by the server security (Safegame, AntiTCC etc.) real fast.

  • Thanks for that answer, Bora. That's a pity that there was/is no standard settings, but do you know of any recommended settings for best visual clarity. I wasn't referring to hitboxes, but rather which skins use the most of the bounding boxes, e.g. a skeleton vs a fat guy :-) Oct 27, 2010 at 6:02
  • Ah, that. Well, it's highly subjective, and there doesn't seem to be a consensus whether a slim player character like Ophelia (liandri.beyondunreal.com/Hellions) gets hit less than a bulky one like Gorge (liandri.beyondunreal.com/Juggernauts) One of the best players out there, fnaticLauke, played almost always with a Juggernaut-like skin.
    – DrFish
    Oct 28, 2010 at 12:13

Turn off weapon/view bob.

It feels strange at first bit made a large difference to my aim, the rhythmic bobbing of the weapon is a huge distraction.

Set one cross hair for every type of weapon.

This will give consistency for aiming. On the default settings, you can bearly see some of them and others have an unclear center. I also make mine bright yellow so it is easy to see but that is subjective.

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