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I'm still a bit new to Dwarf Fortress and I've found that sometimes, when I add a labor preference to a dwarf, some other labor preference is automatically removed. Does this happen because of a limit to the number of labor preferences that a single dwarf can have, or for some other reason?

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Some labors conflict with each other because of equipment requirements. To my knowledge, only digging, woodcutting and hunting will conflict, because they require a pickaxe, an axe and a crossbow, respectively, so you can only have 1 of these 3 labors enabled for a dwarf at a time.

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  • Ah, I see. So a single dwarf can only carry a pickaxe, an axe, or a crossbow, but no combination of the three? Commented Apr 16, 2013 at 4:28
  • They can carry exactly one weapon. Picks, axes and crossbows are weapons. Commented Apr 16, 2013 at 4:32
  • That's right, though you can equip as many weapons as you have arms in adventure mode, a dwarf can only use 1 in fortress mode.
    – kotekzot
    Commented Apr 16, 2013 at 5:33
  • Are you still restricted to two arms at most in adventure mode, or has Toady gotten those polymorph spells working? Commented Apr 16, 2013 at 7:46
  • @Shadur you can mod the game to use other races in adv mode or give yourself some playable race extra arms. Becoming a night creature might give you more arms too, I think.
    – kotekzot
    Commented Apr 16, 2013 at 7:54

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