In brood war, the regular campaign editor is very limited in what it can do. Modern map editors have allowed map makers to create these sophisticated mountains and cliffs that are stacked on top of each other. Aesthetically, it looks cool, but what I'm interested in is how it affects gameplay. I know that in general, units on the high ground have an advantage due to fog of war and because of percent chance hit/miss. Here are two examples of the cliffs I'm talking about:
One that seems to be "inverted". The ramp itself looks like it's going down, but the sides make it look like gameplay-wise it's going up.
And a regular ramp that's part of a mountain.
However, I find it difficult to tell which direction the ramps are actually going and on which side of the ramps the player has an advantage. Can someone explain it to me?