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The player character can select perks that increase weapon damage or add other effects.

Do your followers have any of these?

3 Answers 3

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No, companions themselves do not have perks that you can select but they will grant additional perks if you make them happy enough. These perks are as follows:

Cait

25% faster AP regeneration if your HP is below 25%

Codsworth

+10 Damage Resistance against robot's energy attacks

Curie

Heal 100 HP when your HP drops below 10%

Deacon

20% more sneak attack and 20% increase in Stealth Boy duration

John Hancock

25% more Critical Hit if you have more than 250 RADs

MacCready

20% greater chance to hit in VATS

Nick Valentine

1 more guess when hacking, additionally, the wait time if you fail a hack is decreased by 50% if Nick is your current companion at the time

Paladin Danse

20% more damage against ghouls, super mutants and synths

Piper

Double XP for completing speech challenges and discovering new locations on the map

Preston Garvey

20% Damage Resistance and 20% more damage when outnumbered

Strong

20% more melee damage if your HP is below 25%

X6-88

Increases Energy Resistance by 20

Dogmeat

Not talking about actual perks in the game but as per the comments there are some unofficial perks relating to Dogmeat, in that he doesn't count as a companion in terms of Lone Wanderer, doesn't talk to you, and doesn't judge your actions. For all intents and purpose, having Dogmeat with you is like not having a companion with you while having a companion with you.

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    You forgot Dogmeat: Happiness. makes you (me, anyway) happy to have a dog around. Plus Silence: companion does 100% less vocalizations during play. also Steadfastness: companion's opinion never goes up or down, so no constraints on your actions. Commented Nov 17, 2015 at 20:52
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    I know I can't give followers perk, but some followers in Skyrim had player perks assigned to them which made them stronger to use. Freya had a perk that increased her dual wield attack speed. Will have to wait for the editor to check.
    – SkyHiRider
    Commented Nov 17, 2015 at 21:08
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    @CPerkins. Dogmeat's also the only companion you can take with you and still keep the Lone Wanderer perk active. He'd be perfect, if he didn't stand in my way all the time. To be fair, though: none of my other companions have ever bothered to not stand in my way all the time, so Dogmeat's still the best!
    – Nolonar
    Commented Nov 18, 2015 at 1:47
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    @CPerkins Dogmeat does bark, but he sometimes discovers something in your target location. For example, I was stuck in the Satellite array location. One bark, follow Dogmeat and wallaa. Location where the Lost Patrol signal was coming from. Plus I like Dogmeat, he looks just like my dog. :-) Commented Nov 19, 2015 at 17:41
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    @ヴァイシャリ He barks, but he doesn't talk, which is what I meant to say by "100% less vocalizations". And yes, he's very very useful, and looks like one of my dogs: I have 2 (soon to be 3) rescued GSDs. Though the color is off - he's a bit red. And "Dogmeat" is a disrespectful name, I'd like to be able to change it. But yeah, from one GSD person to another: Dogmeat is best companion. Commented Nov 19, 2015 at 17:43
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Actually yes, they have perks for themselves, mostly sneak 1-4, so they dont blow your cover. You can play around with mods to give them more perks.

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  • There's already an answer with more detail giving a complete description, so don't be demoralized if this answer isn't accepted =)
    – Oak
    Commented Mar 24, 2016 at 23:41
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I've choked on many running quests with strong. He's hilarious if you choose aggressive/rude dialogue options with people, he will chime in and back you up. His high carry weight is useful too and if you get him his heavy armor and a supersledge, he does great at keeping rushers and hounds off while you snipe. I just wish I could make him take drugs, I'd keep him high 24/7.

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