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The command to add scientists and engineers to your Avenger is as follows (roughly):

  • giveScientist [NUM_LVL]
  • giveEngineer [NUM_LVL]

What I'm curious about is what the level modifier does to scientists and engineers. I've tried low and high stats, like adding a level 9001 engineer and a level 100 scientists, and I still can't figure out if there's a cap on abilities, a level cap for engineers or scientists, and what the level affects.

Since engineers can actually affect a lot of different facilities, as mentioned in this question, how do levels affect engineers and scientists?

1 Answer 1

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They don't, at least not anymore.

Essentially at some point, there was a leveling system where Engineers and Scientists had a level from 1 to 10, and gave a certain number of "points". Certain research or proving grounds projects required a certain number of points.

For example, Sectoid Autopsy required 10 Science Points.

None of that leveling is actually used anymore. I mean, the code is all still there, but the way the values are set means that every Engineer and Scientist gives 5 points. Tygan and Shen count, so to reach the 10 Points for Sectoid Autopsy, you need 1 additional scientist.

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  • That's interesting, but when I tried adding high level scientists it greatly affected the bonuses you got from placing them in certain rooms. For example, my level 4000 engineer added +27 contacts in my communications relay room, and another high level engineer added +22 staffing gremlins
    – childe
    Commented Feb 11, 2016 at 23:52
  • Yes, but I don't think you can get High Level engineers in the game, unless I'm mistaken and you can get them from missions. It does seem that they can't level up though. Commented Feb 12, 2016 at 1:00
  • Engineers still seem to make a difference, Scientists no longer seem to (Research Speed % increase seems to be1/Number Of Scientists, so 50, 33, 25, 20,...) Commented Feb 12, 2016 at 1:01
  • Using a level 10 engineer in a workshop provides many extra gremlin drones.
    – Fambida
    Commented Feb 13, 2016 at 7:40

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