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It seems that every time I go to an area that has prisoners or some collectible that I haven't gotten, it's the first thing people tell me when I interrogate them. Then once I clear out the location of prisoners and blueprints and whatnot they'll start telling me about where the specialists are and gun emplacements and whatnot.

Do the guards always tell you the good stuff first? If they do, how does the game determine what order to dish out the details?

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  • No solid evidence here... But from what I can tell, it's definitely mission related intel first, then after that it seems to be prisoners/VIPs, then some combination of resources/diamonds/blueprints (can't recall which usually come first, maybe it's pretty random). I could be WAY off, but this is usually the case from what I remember experiencing. Commented Oct 19, 2015 at 21:16

2 Answers 2

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The game will run down from a 'list' basically that is created within the area you enter

For example if you go into an outpost where there is main mission objectives/prisoners ect... it will start there.

When you interrogate someone and gain intel it will place a check on your map (if possible) then cross this response/given intel off the 'list' then the next person you interrogate will tell you the next thing that was on that 'list' then it'll be marked in your map then crossed of this 'list' and so on

When I say 'list' this is something generated by the game like a list of responses it goes from most important down to minuscule things like objective locations down to mortar locations

Note: Not all intel you gain will be marked on the list sometimes it'll be an area to look around another will just be a heads up, something to keep in mind while moving around said area

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  • I think you are correct and quite accurate in your analogy of a "list" that the game proceeds down. I do not know how the list is ordered in detail but I can say for sure that mission-related intel has the highest priority, then prisoner locations, and last specialist locations. These are the three that I got the most often so I know that they are prioritized in that way. The others fall somewhere else in the list. I think that loot locations (i.e. diamonds and resources) are very close to specialist locations in priority, but not sure if they're above or below. Blueprints might be higher. Commented Oct 19, 2015 at 21:45
  • @LucasLeblanc agreed dude!
    – Sigh
    Commented Oct 19, 2015 at 21:53
  • @LucasLeblanc, funnily enough, a popular method for creating this type of data structure is with a structure called a List. This is probably not even an analogy of how the game works, but an actual description.
    – user106385
    Commented Oct 20, 2015 at 2:03
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Within each outpost, the information is always provided in order of importance, with critical info like locations of objectives and prisoners provided first. However, the list is different for each outpost. Here's a practical example:

In the mission C2W, the main objective is in the Eastern Communications Post, to the northeast of the LZ. A secondary objective is to rescue two prisoners being held in Da Wiallo Kallai, to the northwest of the LZ. There is a guard post between the LZ and the Eastern Comms Post, and the two guards there will always give you the location of the two prisoners in Da Wiallo. However, if you head for Da Wiallo first, you'll encounter a different guard post, and none of the guards there will give you info about the prisoners.

It seems like this mission is designed this way because they expect new players, still early in the game, to head straight toward the objective and interrogate everyone they can. This would give those new players info about the secondary objective that they wouldn't otherwise have stumbled on.

In many later missions, it seems that interrogating a guard anywhere in the area will give you high-priority information. But in certain examples, such as C2W, the info is divided up so that only certain guards can give you critical info.

C2W also gives us another interesting example. There's a piece of information that's not normally very useful - the location of the main transmitters that the CP uses to communicate with other bases - which happens to be very useful in C2W, because you can take it out in order to finish the mission without destroying any of the antenna dishes on the roofs. The location of the transmitter is a piece of information that can be obtained through interrogation, but it's one of the last ones you'll get - resources, diamonds, vehicles, etc generally come out before the transmitter or power generator locations. In C2W, this hasn't changed, even though it's mission-critical. You'd have to interrogate most of the guards before they'd point out the transmitter.

So this is another point where the information is managed to guide the player through a certain path. The way you're instructed to complete the mission is by locating and destroying all three antenna dishes. The transmitter location isn't put higher in the list because that would introduce the player to the alternate solution in a way that might be a bit too easy.

This is just one example, and things are obviously different in every mission. In general, you can trust that mission-critical information (including prisoners, who are usually a secondary objective) will come out first.

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