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So in my new server I just added a PvP area, and I ran into a problem: I can't figure out how to give a player money for killing someone.

Here's my current set up: What I have is an objective that detects player kills with a command block on a Redstone clock.

The clock has the following code inside: /testfor @a[score_killreward_min=1]. Afterwards (this is the command I need) I need another command which is supposed to pay that player for killing someone. Lastly, I just have a command that sets the score back to 0. /scoreboard players set @a killreward 0.

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I found out the solution. I needed a command block in the middle with the following command:

/eco give @a[score_killreward_min=1]

I put a delay for the redstone current afterwards to set it to 0.

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  • can you please award yourself "best answer"? this way, people don't come to try and answer it, and Community can stop bumping this.
    – xTerrene
    Commented Apr 16, 2019 at 19:11

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