Title might not be very explanatory. If someone understands my situation please feel free to suggest an edit since I don't know how clear this is.

Because I have no idea where to start and have no experience in this, I think there won't be any pictures.

Anyway, I want to have a hopper as an input and have paper (labeled 1, 2, 3, 4 and 5) be thrown in the hopper. Then, the hopper takes the input (paper in this case) and sends it to 5 different hoppers each filled with papers labeled 1, 2, 3, 4 and 5. And then give a comparator output based on the paper you have thrown. And if it's neither of the labeled inputs given, the input gets thrown into a separate chest.

Again, not sure if I'm clear or not, but any help is appreciated. Thanks.

  • 1
    You can only do this using command blocks. With these you can read the metadata pf the papers.
    – BlueWizard
    Commented Feb 11, 2017 at 14:23
  • Could you link me to a tutorial or explain how to do this? I'm not good with command blocks.
    – Aysidia
    Commented Feb 11, 2017 at 16:02
  • 1
    Look up how to make a hopper item sorter. Those designs work with named items. Completely survival friendly!
    – user170887
    Commented Feb 13, 2017 at 22:32
  • You need to learn basic programming to command blocks. But, since this is still minecraft, give it a try: minecraft.gamepedia.com/Tutorials/Command_block
    – Aesthetic
    Commented Feb 15, 2017 at 1:02
  • Those who are saying you need to look into command blocks are incorrect. XeroOI is correct, if you are referring to naming the papers in an anvil. A simple item sorter will do the trick for you nicely.
    – Johonn
    Commented Feb 18, 2017 at 7:33

2 Answers 2


The item sorter is a good answer. Note: This will only work with items that can stack. I built a small version that only handles 2 different custom named items but could easily be scaled up to handle the 5 you want to use.

The item sorter I used requires two hoppers per sorter. A comparator measures the contents of the first "filter" hopper that is specifically filled and this output allows the hopper underneath to take in items. This prevents the filter hopper from emptying. This makes that hopper only accept the item of your choosing.

The contents of the filled filter hopper are a stack of 41 of the custom named paper (or whatever you want to filter through that can be stacked). The other 4 slots are filled with another custom named item. In my example, the cobblestone is named "filter". These prevent the hopper from taking in anything in those slots.

Note: You can put a stack in the anvil and named the entire stack, saving experience points.

Sorter: Sorter

By using multiple sorters you can then determine which sorter took in an item and output a signal.

What I built is basic. It would require emptying the chest after the mechanism is used. A system could easily be built to send output pulses from each of the sections and not require the chest be emptied each time.

This would require another hopper before the chest. A comparator would output a pulse as the item passes through the hopper.

Example: Sorter Pulser

Edit: I forgot to mention, the filter hopper can not be pointed into the hopper below it. If you look at this last image you can see, I have pointed the filter hopper into the comparator. This is not required though, any direction but down in this case.


You need to make the following system

  1. First take the input from the input hopper and pass it through an item sorter, to check which paper is passed through
  2. Then you need to take your input from the item sorter, and since you know which one it is, dump it into an appropriate chest
  3. Take a comparator output from the chest, and use it to display whatever output you want to be shown.

An example of what i am saying
The person wants to get into room A, and puts in the key of that room into the input hopper. This gets passed through an item sorter which checks that the key labelled 'A' has been passed through. Then the key is put from the item sorter into a chest. A comparator takes an output from the chest and opens up the door to room A. Then the key is taken and given to the person once he goes into room A.

  • Could you elaborate what an 'item sorter' is?
    – aytimothy
    Commented Apr 17, 2017 at 10:43
  • @aytimothy anything else I should add? Commented Apr 17, 2017 at 12:31

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