My friend and I recently just acquired a set of Elytra for the both of us! Naturally, we've been exploring like crazy. However, the server we play on tends to crash if we fly for too long in any given direction. The crash logs say things like "player moved to quickly", and "cannot keep up". I'm fairly certain we're just loading chunks too fast for the server to handle.
My question is, what can we do clientside and serverside to try and prevent this?
For reference, we're running 1.12 on an Ubuntu server. Also, when we fly we turn our render distance up to 20 to see farther. Both times this has happened, only one of us we're flying, the other was staying near the spawn area.
Server Specs:
- 24gb RAM, with 4gb of it allocated to the mc server
- 2x 2.4 ghz Intel Xeon 5500, 6 cores, and hyperthreading
- 250gb SSD runs OS
/gamerule disableElytraMovementCheck
(warning, this could allow cheaters to teleport around in your world). For the crash, I'm not really sure, your specs look at least ok, if not very good (I'm not am expert). But you can of course always try to reduce the server load by reducing its render distance inserver.properties
. Die this help? Then I'll post it as an answer. If not, I need more details, like the full game log for example.