I'm creating a custom population (
.pop) file for Mann vs Machine, and want to be able to apply condition codes (like the
TF2_AddCondition function, or the
addcond cheat command) to a specific bot when it arrives.
Some examples of what I'm trying to accomplish:
- Upon arrival, a bot has 100% Critical Hit chance for 30 seconds. (
- Or: Upon spawning, coat this bot in Mad Milk (
TFCond_Milked) for infinite duration. (That would mean that all attacks against this bot return health to the attacker.)
.pop files have support for event triggers eg
StartWaveOutput, but the documentation is virtually nonexistent.
Does anyone know how I can apply TF2 Conditions to bots in MvM?