There is no answer to this question, but there is still a great story behind it:
Since its release last Friday, thousands of players have struggled to untangle the knotty thicket of puzzles hidden deep within Xbox 360 indie title Fez, the 2D-meets-3D puzzle platformer that drove us batty with its obscure stumpers. Since then, only a few hundred have managed to complete enough of the game's challenges to reach the 200 percent (yes, 200 percent) completion threshold.
That's an achievement in itself, but until Wednesday, none of those players had actually been able to complete the game's most difficult puzzle, which involves a black monolith floating inside a hidden underground chamber.
The monolith puzzle in Fez was so challenging that even those who solved it didn't fully understand how they did so:
Actually, that's not strictly true—a small handful of people had unlocked the monolith's secrets. But those solvers had either stumbled onto the solution without knowing how they had done so, or else a source close to Fez developer Polytron had provided the answer.
The puzzle's difficulty was acknowledged by those involved in the game's development:
When game designer Trey Reyher reached out for help with the monolith puzzle driving him up the wall, he contacted a friend who had worked on Fez. He received a disheartening reply: "Good luck with that. It's practically impossible."
The community's efforts to solve the puzzle were extensive and collaborative:
Players congregated in Google Docs and Pastebins around the Web to share their testing strategies. One player even developed a De Brujin graph Web application to drive collaborative testing of tens of thousands of possible solutions.
Ultimately, the puzzle was solved through brute force rather than deciphering:
A poster going by gregSTORM on the Xbox 360 Achievements forums was the first one to cross the finish line. He used a program to generate a list of all the possible solutions, and after entering around 1,300 of them by hand, to his great surprise... he managed to open the monolith.
Despite the anticlimactic solution, some players found value in the process:
Reyher has an even more positive take on the whole Fez-solving experience. "I think the intensity of idea exchange and collaboration within the community was the climax of the game's experience, having turned what could have been a very negative and insulting experience for most players who put a lot of effort into the game's back nine into a positive one."