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In Myst, players quickly discover that the brothers Sirrus and Achenar are trapped in books, and they can see and communicate with the player through the book:

Achenar in the blue book

I vaguely recall these being referred to in the journals you find as "prison ages" intended to trap greedy explorers. It is possible to get an ending where you are trapped in the age, where it's all dark except for the window you peer out of at any outside observers.

This matches how the prison ages are portrayed in Riven and plays a pivotal role in that

you must enter a prison age in order to trick Gehn into following you into one, and it is dark except the window, just like the other one.

In Myst IV: Revelation, we visit these prison ages. Sirrus (red book) was trapped in Spire and Achenar (blue book) was trapped in Haven. However, they are entirely different in that instead of being a pitch black area, they are entire ages with large landscapes, and there isn't any way to communicate with the outside world. Certainly nothing that seems to indicate that there is a window to talk through.

So why do the prison ages differ in Myst IV: Revelation compared to Myst and Riven?

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    For one, Myst 4 was done by a different development company.
    – Powerlord
    Commented Jan 3, 2016 at 1:26
  • In fact, Cyan / Cyan Worlds was only directly involved in Myst, Riven, Uru: Ages Beyond Myst, and Myst V: End of Ages. Note how Mysts 3 and 4 are absent from that list.
    – Powerlord
    Commented Jan 3, 2016 at 1:31
  • The same actor for Atrus was present in Myst 3 and 4, so it's not clear to me how much input they had in those games. Still, if you wanted to expand that into an answer, I would definitely consider accepting it, should no others come along. Commented Jan 3, 2016 at 1:33
  • @Thuderforge Yes, he was... but again, I don't think he (Rand Miller, one of the series creators) had a lot of creative influence in the game. Yes, one of the series creators was the actor for Atrus (and Achenar in the first game).
    – Powerlord
    Commented Jan 3, 2016 at 1:34
  • @Powerlord - Cyan was working on Uru at the time, thus the outsourcing, but had given Ubisoft some lore rules and afaik had approved the general story. It's not like the franchise had imploded just yet.
    – Radhil
    Commented Jan 3, 2016 at 16:31

1 Answer 1

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Myst canon, like Doctor Who, is.... fuzzy, and Myst IV is where it really shows it's love of the retcon.

When the game originally released and this question arose, there was actually a response from Cyan Worlds (specifically from Robert Watson, who was a programmer as well as the frequent fan-facing loremaster) that stated that the "trap books" as depicted in the first two games are not possible in the D'ni worlds as originally intended, are not canon, and were simply an invention they had to come up with to make the video games work. Despite making a trap book and it's peculiarities a central part of the plot in Riven, they didn't want them there. Essentially, they didn't want to create or reward a player with a new landscape for making the wrong choice and linking to the brother's prisons. Thus the trap books.

(unfortunately, the primary reference to this info seems to be an offline website, or Wikia, but there appears to be much discussion around fan boards, so it does appear this was said)

This is somewhat borne out by the fact that trap books never appear in any of the tie-in novels; in fact, much is made of the effort to create an inescapable Prison Age in the Book of Ti'ana, with the full effort and all the knowledge of the guilds of D'ni. So Sirrus and Achenar were supposed to be in Ages that they simply didn't have a way out of. Why they didn't simply repeat the Atrus situation, where you are trapped in a room with him if you don't bring him what he needs to link out, is beyond me. They also could have fixed the lore by having Catherine invent it, as she was always creating things Atrus found impossible, but I guess they already nixed that in Riven when describing the background of trap books. Also begs the question of creating an entire game around linking to the ages they never wanted to link to. But I digress.

Fan theory has tried to cover the gap. Initially I believe it was suggested that Atrus transferred them to these Ages. Also suggested is that Atrus "fixed" the broken link that turns link books into trap books, thus dumping them out of trap limbo and into the prison ages, just before burning the originals.

Bottom line in the end though: the creators decided to tell a story, and didn't mind that they trampled a bit on their details.

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    Great answer, but I would consider adding a few things: 1) The real different/weird part of the trap books is the live communication/video feed aspect. You simply cannot communicate or see though a linking book. 2) And this is not retconed by Ubisoft or anything like that. I have never heard anything said that would indicate that the Miller's and Watson ever had changed pushed on them concerning the Dn'i universe.
    – Jonathon
    Commented Jan 4, 2016 at 0:29
  • @JonathonWisnoski Actually, even the regular linking book to Atrus' in D'ni from the first Myst had the videophone linking panel. Maybe that was another thing they couldn't figure out a way around.
    – Radhil
    Commented Jan 4, 2016 at 2:41
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    ya. Also, technically, RAWA would say it was not a retcon, Myst and riven were just written with "artistic licence". And while he does tend to speak in character, considering that some of the Myst books were already out by the time Riven was released, I think it is likely that they always knew that canonically linking books simply do not work like that.
    – Jonathon
    Commented Jan 4, 2016 at 4:52

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