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When judging equipment, whether a drop or in the Auction house, it's often best to know how far the item is from being "optimal." For example, a +intelligence +vitality ring may have +40 of each, but the cap for the modifier at the level of the ring may allow for up to +65 of each.

Is there a table or list of these caps? Level 60 stat modifiers would be good, but a list of modifiers by level would be excellent.

1 Answer 1

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A couple of good off-site resources for affix ranges:

http://www.diablofans.com/topic/41045-spoiler-diablo-iii-item-affixes/

http://diablo.incgamers.com/forums/showthread.php?816871-List-of-all-Affixes-with-Stats

Incgamers also has a very nice chart to show the maximum affix value possible on equipment and the total maximum that you can get. Some comments indicate the data might be inaccurate, but it will serve well to get a general idea.

Note: When this answer was last updated, neither of them were accurate for IAS values (which were changed in 1.0.3). Also, the Diablofans version which I used to make the list below has some incorrect values such as for CritChance, so ymmv on the accuracy of other entries :(.

From a look at the Diablofans list, some of the maximum value caps for the various modifiers are listed below.

  • 41-50% More Damage
  • Weapon Minimum Damage 27-32%
  • Weapon Maximum Damage 27-32%
  • Min Weapon Damage by 143-256 and Max Weapon Damage by 191-381
  • Reflects 1713-2544 Damage Back to the attacker
  • Adds 361-397 to Armor
  • 5-6% Damage Reduction vs. Ranged
  • 5-6% Damage Reduction vs. Melee
  • Gives 658-959 Life on Hit
  • Gives 239-479 Life on Hit (Ring)
  • Gives 1972-2878 Life for each Kill
  • Gives 985-1439 Life for each Kill (Ring)
  • Chance to (Chill/Slow/Stun/Immobilize/Freeze/Knockback) Target on Hit
    • 1-2.59% (1h & offhands)
    • 1-5% (2h, and one specific armor piece per type of effect)
  • Additional Chance to Block
    • 9% (Shield)
    • 15% (Amulet)
  • Increased Chance for Critical Hit
    • 10-12% (Ring, Bracers, Helm)
    • 18-19% (Amulet, Gloves, Offhand)
  • Increase Critical Strike Damage by
    • 66-100% (Weapon, Amulet)
    • 35-50% (Ring, Gloves)
  • Increase Max Life by
    • 10-12%
    • 15-16% (Amulet, Shield)
  • Increases Movement Speed by 12%
  • Increases Life Regeneration by
    • 411-599 per Second (Amulet, Chest armor)
    • 235-341 per Second (Armor, Offhand, Ring)
  • Provides (Specific) Resistance of 51-60
  • Provides 71-80 Resistance to All Damage Types (Amulet, Ring, Shield)
  • Increases (Str, Dex, Int, Vit) by
    • 170-200 (Amulet, Belt, Shoulder, Weapon)
    • 90-100 (Ring, Armor, Offhand)
  • Increases a combination of 2 primary attributes (e.g. Int & Vit) by
    • 45-150 (Amulet, Weapon)
    • 30-100 (Ring, Armor, Offhand)
  • 143-667 (element other than cold) Damage
  • 96-399 Cold Damage
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    Could you add the contents of that post to your answer? If the forum is moved, restructured, etc. this question would become answerless real quick.
    – Hyppy
    Commented May 28, 2012 at 17:41
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    @Hyppy: I will try to search for a better organized list and maybe post part of it - but the entire list is a bit too big to include in a single comment imho.
    – Alok
    Commented May 31, 2012 at 21:10
  • Please leave this as a link. SE doesn't need to be a info dump. Commented Jun 24, 2012 at 11:47
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    @MattJoiner I agree that it isn't worth repeating all info here, but I have added a brief summary so people can get a general idea of the max values - I recommend reading the links for detailed info.
    – Alok
    Commented Jun 24, 2012 at 12:13
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    Perfect, thanks :-) I disagree with Matt, however, since information is generally better to keep in the answer instead of in a link that may or may not still be around in the future
    – Hyppy
    Commented Jun 27, 2012 at 3:09

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