Ok so I have a command block series that does these things in this order: Gives all arrows with a specific potion effect a custom name (EndArrow) > If it detects an arrow named "EndArrow" that is not in the ground, it sets all players in the "End" team to spectator mode > Repeatedly teleports all players on the "End" team to any arrows named "EndArrow" that aren't in the ground with a limit of 1 > If it detects an arrow named "EndArrow" that is in the ground, it sets all players in the "End" team to survival mode > It kills all arrows named "EndArrow" That gives me a nice "Arrow Cam" effect with a teleportation, but the camera angle is wrong while the arrow is flying.
After further research, I found another video with the same problem as me (
)How can I fix this?