There are some skills that have "x% Chance to poison" like Fatal Toxins or Toxic Strikes.
And also, Bleed chance that can do "x% Chance to bleed".
My question is this:
Do those skills work with traps and projectiles?
There are some skills that have "x% Chance to poison" like Fatal Toxins or Toxic Strikes.
And also, Bleed chance that can do "x% Chance to bleed".
My question is this:
Do those skills work with traps and projectiles?
Bleeds can only be applied by attacks dealing physical damage, this is why the passive node says "Attacks have 15% chance to cause bleeding". This does include projectile attacks like those from bows. You can also link bow skills like puncture to a trap support gem. So yes, depending on the set up you can cause bleeds with projectiles (from attacks) and traps.
Poison can be caused by any damaging hit (attack or spell, doesn't matter for poison) that deals physical and/or chaos damage, assuming you have some % chance to poison on hit affecting whatever skill you are trying to poison with.
Actually you are wrong. the word "Attacks" reference the gem tag "Attack" so any skill gem or base action "attack" works with it. Look at it this way for a more in depth analysis
1) If what it says is "Global" then everything concerning YOU is effected (no minions or auras)
2) Basic math is [Z has (+x% or +x) chance/to Y] as the Y is the effect and the Z is the type of action needed for the x to be adjusted.